JF/AH Mosquito released

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DaveB
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Re: JF/AH Mosquito released

Post by DaveB »

Rgr that Dave :thumbsup:

I need to have another go at the lights. As I said, my first attempt was done too quick and I ended up with no nav green and a small nav white on the LH landing light :lol: Thank god for backups :lol:
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DaveG
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Re: JF/AH Mosquito released

Post by DaveG »

The lights are a bit odd, there are loads of navwhih called up so you've got to be carefull what you change.
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DaveB
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Re: JF/AH Mosquito released

Post by DaveB »

Yes.. I noticed more than I could handle :lol:

The prop fix works a treat Dave. I've posted it on the Mossie thread at SoH to annoy Bazzar :lol:
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Re: JF/AH Mosquito released

Post by DaveG »

Well, so far I've swapped out the nav lights, changed the prop blur texture, de-shined the spinners, de-chromed some Merlin parts, and replaced the sound set. :lol:
The more I look at the model, the more errors I find with it. Most are very small though, and you wouldn't know unless you're really familiar with the type.
Of course, mine is far from perfect too. :lol:
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Re: JF/AH Mosquito released

Post by DaveB »

Well.. I've swapped the lights plus changed the prop and soundset. Going under the bonnet doesn't interest me (I've yet to look) :lol: I've flown it a couple of times so that's pretty much it. I'll wait for the next release to come along.. fly that twice and on the cycle goes 8) :wall: :lol:

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Re: JF/AH Mosquito released

Post by SkippyBing »

DaveG wrote: You'll need to resize it though, as one is 512x512 & the other 256x256. :lol:
Dave,

I'm 99% sure FSX/P3D don't care what size the texture is as long as it's 2 to the power of something square. E.g. I could use 16x16 textures when I map something in Max but use 4096x4096 textures in game and if that was too much for my machine to handle reduce them to 1024x1024 without any problems.
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DaveG
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Re: JF/AH Mosquito released

Post by DaveG »

I know that Skippy, it's just that I'm copying the alpha channel from a 512x512 texture to a 256x256 one. :cpu:
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Re: JF/AH Mosquito released

Post by SkippyBing »

DaveG wrote:I know that Skippy, it's just that I'm copying the alpha channel from a 512x512 texture to a 256x256 one. :cpu:
Oh, yeah, that might be a bit more complicated!
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