I need to have another go at the lights. As I said, my first attempt was done too quick and I ended up with no nav green and a small nav white on the LH landing light Thank god for backups
ATB
DaveB
Well, so far I've swapped out the nav lights, changed the prop blur texture, de-shined the spinners, de-chromed some Merlin parts, and replaced the sound set.
The more I look at the model, the more errors I find with it. Most are very small though, and you wouldn't know unless you're really familiar with the type.
Of course, mine is far from perfect too.
Well.. I've swapped the lights plus changed the prop and soundset. Going under the bonnet doesn't interest me (I've yet to look) I've flown it a couple of times so that's pretty much it. I'll wait for the next release to come along.. fly that twice and on the cycle goes
DaveG wrote: You'll need to resize it though, as one is 512x512 & the other 256x256.
Dave,
I'm 99% sure FSX/P3D don't care what size the texture is as long as it's 2 to the power of something square. E.g. I could use 16x16 textures when I map something in Max but use 4096x4096 textures in game and if that was too much for my machine to handle reduce them to 1024x1024 without any problems.