What an arrogant so and so sounding off without checking facts.
There are many systems and many setting so not all will be the same.
I know that on mine if the mips are there it is blurred
But what's this about 200x100 and why is it often implied that DXT3 gets rid of blurs when they really mean mips.
I can't remember where I saw about that utility but it repaces some file in FS to make metal more shiny. I wonder if it makes the light side shiny as at the moment it is shiniest where the light is not hitting it.
Going back to you work
32bit mipped is ideal because as you say it is all there and these things are easily removed but as you say once compressed that's it.
So the user can modifiy to his setting and if he doesn't know what his machine needs, well perhaps it is about time he did know.
Garry
Garry
"In the world of virtual reality things are not always what they seem."
I'll just mention this here because I didn't notice anyone mentioning it...If you use mips and suffer a little blurring of the aircraft textures, zoom in close with several taps of the "+" key and then hit "backspace" to go back to default zoom...The textures should now appear sharp
Garry Russell wrote:Another thing that bnothers me is things like this little programme thats floating arround which is supposed to make FS shine brighter and make metal gleem.