Also, MS just joined the Blender Development Fund, which I hope is no coincidence. With any luck the SDK will be fully integrated with Blender, which could open the flood gates for freeware (and payware) developers
Formerly "Airtrooper"
i9-10900KF, 64Gb RAM,
RTX 3090, HP Reverb G2, Win10 Pro 64-bit
Saitek Combat Rudder Pedals, Saitek X52 Pro
Also, MS just joined the Blender Development Fund, which I hope is no coincidence. With any luck the SDK will be fully integrated with Blender, which could open the flood gates for freeware (and payware) developers
Yes, I noticed that too. I've been looking at getting my head around Blender recently just in case!
The one bit of consistency seems to be the flight plans for AI and ships look to be the existing format, in fact I was able to decompile the default one using AIFPC.
IMO that is double-edged sword. On the one hand I'll be delighted to have Phil Chandler's (Flying Stations/Bravo Zulu) HMS Victorious etc. sailing around in MSFS... plus many other models from other developers too. On the other hand the AI ships in FSX (and P3D) are very crude when it comes to their interaction with waves, swell and wind, making their movements very unrealistic. LM (and now MS) put a lot of effort into improving the water itself... but not the ship dynamics. I was half hoping MS would have started with a blank sheet in this regard, even at the expense of loosing compatibility with existing FSX/P3D models.
Formerly "Airtrooper"
i9-10900KF, 64Gb RAM,
RTX 3090, HP Reverb G2, Win10 Pro 64-bit
Saitek Combat Rudder Pedals, Saitek X52 Pro
Ah... don’t be getting to excited. The plans are the same format, the models are not. So you don’t seem to be able to just drop legacy aircraft / ships etc in. There’s a new format, so models would need to be recompiled with a new SDK from what I can see, and the SDK is a way off.
The one bit of consistency seems to be the flight plans for AI and ships look to be the existing format, in fact I was able to decompile the default one using AIFPC.
IMO that is double-edged sword. On the one hand I'll be delighted to have Phil Chandler's (Flying Stations/Bravo Zulu) HMS Victorious etc. sailing around in MSFS... plus many other models from other developers too. On the other hand the AI ships in FSX (and P3D) are very crude when it comes to their interaction with waves, swell and wind, making their movements very unrealistic. LM (and now MS) put a lot of effort into improving the water itself... but not the ship dynamics. I was half hoping MS would have started with a blank sheet in this regard, even at the expense of loosing compatibility with existing FSX/P3D models.