For the sake of authenticity.. try and tweak those ships so that you don't see any red. It looks nice I know but you would only ever see it if the ship were in dry dock or in medium to heavy seas as either the bow climbed a wave or the stern slipped down one
For the sake of authenticity.. try and tweak those ships so that you don't see any red. It looks nice I know but you would only ever see it if the ship were in dry dock or in medium to heavy seas as either the bow climbed a wave or the stern slipped down one
ATB
DaveB
Yeah the last time I saw that much red it was RFA Argus in Dry Dock in Falmouth!
Hi John.
Below is a copy of a float plane i have in fs2004,look at class o,which defines the type of u/c the aircraft has,then assign floats instead of wheels,then play with the contact points for the depth you require the ship to float.
//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
TBH.. I wouldn't know what to do with the bits if you sent them mate. I'm still not au fait enough with FSX to make a simple traffic file Were it not for Ben and DaveG, I'd have only default ships which although nice for a millisecond.. are boring as hell thereafter.