Hi
Im having a bit of a problem with the Vanguard, when I start up the A/C (running) I shut everything down (HP cocks off, and the battery master off) . However when I come to fire her up, I am having trouble starting engine number 4 :-o 1,2,3 fire up first time no problems, but when I repeat the procedure for number 4, nothing happens, when I flick the start switch (on the latest panel) nothing happens, the ignition switch refuses to light up, and nothing else happens??
Am I missing something here?
Thanks
Ewan
Vanguard Number 4 Engine not firing up
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- Chipmunk
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- Garry Russell
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Re: Vanguard Number 4 Engine not firing up
Hi Ewan
I remember something like this on an old panel :think:
Have you downloaded the upgrades availiable here.....if not you should do so and make sure you change it all.....no mix an matching.
That should sort you out
Garry
I remember something like this on an old panel :think:
Have you downloaded the upgrades availiable here.....if not you should do so and make sure you change it all.....no mix an matching.
That should sort you out

Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
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- Chipmunk
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Re: Vanguard Number 4 Engine not firing up
Ill download the VA pack, someone mentioned it on that thread :-) I P****** off EGBB_APP (who covers EGBE when im not doing tower) when she woudn't fire up and I was blocking someone from taxying lol

- DaveB
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Re: Vanguard Number 4 Engine not firing up
Hi Ewan
I'm not sure if this is critical but are you starting in the correct sequence.. eg, 3,4,1,2 :think: Also.. are you in FS9 or the new pretender??
All HP off.. all start/off to start.
Igniter ON.. eng 3 start/Relight to START. As engine spools up, HP for no.3 to OPEN.
Continue sequence with 4, 1 and 2. When all engines spooled up.. 3 start/off to off followed by 4 then 1 then 2. Igniter to OFF.
That should be you up and running at high ground beta. Not sure what FSUIPC I'm running but it has to be a new one otherwise FSA would kick me out.
ATB
DaveB :tab:
I'm not sure if this is critical but are you starting in the correct sequence.. eg, 3,4,1,2 :think: Also.. are you in FS9 or the new pretender??
All HP off.. all start/off to start.
Igniter ON.. eng 3 start/Relight to START. As engine spools up, HP for no.3 to OPEN.
Continue sequence with 4, 1 and 2. When all engines spooled up.. 3 start/off to off followed by 4 then 1 then 2. Igniter to OFF.
That should be you up and running at high ground beta. Not sure what FSUIPC I'm running but it has to be a new one otherwise FSA would kick me out.
ATB
DaveB :tab:


Old sailors never die.. they just smell that way!
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- Chipmunk
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Re: Vanguard Number 4 Engine not firing up
It was the panel, ive now got the latest panel, and everything is working correctly :-)DaveB wrote:Hi Ewan![]()
I'm not sure if this is critical but are you starting in the correct sequence.. eg, 3,4,1,2 :think: Also.. are you in FS9 or the new pretender??
All HP off.. all start/off to start.
Igniter ON.. eng 3 start/Relight to START. As engine spools up, HP for no.3 to OPEN.
Continue sequence with 4, 1 and 2. When all engines spooled up.. 3 start/off to off followed by 4 then 1 then 2. Igniter to OFF.
That should be you up and running at high ground beta. Not sure what FSUIPC I'm running but it has to be a new one otherwise FSA would kick me out.
ATB
DaveB :tab:

- Garry Russell
- The Ministry
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Re: Vanguard Number 4 Engine not firing up
NEA always started 4321 and so do I and have never experience a problem with that :think:
On some films Hunting strat 3241.
Does it really matter???
Garry
On some films Hunting strat 3241.

Does it really matter???

Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
- DaveB
- The Ministry
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Re: Vanguard Number 4 Engine not firing up
Hello Mate
Ewan sorted the problem with the panel and is all tickerty-bo now ;-)
Re starting.. yes, BEA started 4,3,2,1.. a pax config handy for late arrivals to enable the FD crew to get the ball rolling and conditioning to be started (the pax entry being on the LH side hence 2 and 1 being the last to be started. This also gave them the greatest possible time to ensure freight was loaded in the hold. In freighter config, the goalposts moved.. no pax joining from the LH side but with the possible necessity of livestock being carried and the aircon unit being only on eng 3 (it was removed off eng 2 as a weight saving measure).. the start sequence was modified to suit
To be honest, it shouldn't really matter. I always start in freighter config (no need to ask why) and I believe this is how Fraser listed it in the readme/panel manual ;-)
ATB
DaveB :tab:
Ewan sorted the problem with the panel and is all tickerty-bo now ;-)
Re starting.. yes, BEA started 4,3,2,1.. a pax config handy for late arrivals to enable the FD crew to get the ball rolling and conditioning to be started (the pax entry being on the LH side hence 2 and 1 being the last to be started. This also gave them the greatest possible time to ensure freight was loaded in the hold. In freighter config, the goalposts moved.. no pax joining from the LH side but with the possible necessity of livestock being carried and the aircon unit being only on eng 3 (it was removed off eng 2 as a weight saving measure).. the start sequence was modified to suit

To be honest, it shouldn't really matter. I always start in freighter config (no need to ask why) and I believe this is how Fraser listed it in the readme/panel manual ;-)
ATB
DaveB :tab:


Old sailors never die.. they just smell that way!