Ha, I am alone no more DB!
Without mip maps always looks overly sharp on my setups. More jaggies in the textures & fine lines breaking up into dashes etc.
The effect is pretty mild in a screen shot, but in the sim any kind of motion exaggerates the jaggies and it really shimmers.
It's smoother all round with mip maps and no shimmer.
I do always run with decent Anti Alias & most important high Anisotropic Filtering levels. Don't know if that has any bearing on what others see.
The mega blur that Garry highlighted is something I've battled with when making models. In my FS2004 world it is definitely the result of a problem in the MakeMdl compiler.
The model compiles with a fault causing it to select the wrong mip level on certain parts. It's not the mips themselves that cause it.
I've made models with both FSDS3 & gmax (both MakeMdl compiler) and nearly always end up with one part that will blur badly. Never had it with FSDS2.
In FSDS3 if you change the part order around & recompile, you can get the blur to switch parts & even go away altogether if you are very persistent/lucky.
I did this with the 1-11 & the Comet models and it took ages to get them blur free so I could use my beloved mip maps.
The HS748 has a typical example of the random blur problem on the tail. Rick, Garry and most other FS users do prefer no-mip textures, so it isn't an issue, but add mip maps & you get this (well I do anyway)...
Peter McLeland gave a good tip some time back to get rid of this type of blur though, so it's no great problem for mips lovers either.
He suggested simply tapping the '+' key several times (zoom in) and then tapping the '-' key several times (zoom out) - It all snaps into focus and only takes a second or two...
A personal preference, but I love nips. :kissu:
DM
Sorry for leaving the miss-hit key, but it made me giggle. A true statement if ever there was one. 