Shockwave redux lighting for Vanguard
Moderators: Guru's, The Ministry
Re: Shockwave redux lighting for Vanguard
Question for DM (or anyone else who might know)
In the trident and VC10, there are only a few lines in the [LIGHTS] section of the cfg; nothing for landing lights, taxi lights or nav lights. Can these effects not be changed using this method? Are they built into the model? :think:
In the trident and VC10, there are only a few lines in the [LIGHTS] section of the cfg; nothing for landing lights, taxi lights or nav lights. Can these effects not be changed using this method? Are they built into the model? :think:
Ben.







Re: Shockwave redux lighting for Vanguard
What an excellent question Ben ;-) I'm eagerly awaiting the answer too ...
Re: Shockwave redux lighting for Vanguard
Hi Dan,
Yep, its a weird one. Just checked the Comet 4 and its similar. The other thing is the lighting types. The fullest list I can see is....
//Types: 1 Beacon, 2 Strobe, 3 Nav, 4 Cockpit, 5 Landing, 6 Taxi, 7 Recognition, 8 Wing, 9 Logo, 10 Cabin
but what do the type codes actually do. I see DM has used type 9 (logo) with VC lighting in the comet. I'm curious as to the reason for this. :think:
Yep, its a weird one. Just checked the Comet 4 and its similar. The other thing is the lighting types. The fullest list I can see is....
//Types: 1 Beacon, 2 Strobe, 3 Nav, 4 Cockpit, 5 Landing, 6 Taxi, 7 Recognition, 8 Wing, 9 Logo, 10 Cabin
but what do the type codes actually do. I see DM has used type 9 (logo) with VC lighting in the comet. I'm curious as to the reason for this. :think:
Ben.







Re: Shockwave redux lighting for Vanguard
If the lights aren't in the .cfg then they've been physically modelled..the various light colours come from the material applied to the part.
I did the same on the Dove, the nav lights are 3D parts ;-)
The 'logo' light is based on the alpha channel of the night-time textures and throws a patch of light..onto a tail logo for example. I suspect the use of this in a VC will simulate a patch of light from cockpit spot lamps, etc.
ATB,
Derek
I did the same on the Dove, the nav lights are 3D parts ;-)
The 'logo' light is based on the alpha channel of the night-time textures and throws a patch of light..onto a tail logo for example. I suspect the use of this in a VC will simulate a patch of light from cockpit spot lamps, etc.
ATB,
Derek
'My Auntie Mabel told me I'd make a great soldier, though I don't know how 30 years working in a biscuit factory had qualified her to make that judgement.....' Eddie Nugent
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- petermcleland
- Red Arrows
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- Joined: 25 Jul 2004, 10:28
- Location: Dartmouth, Devon
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Re: Shockwave redux lighting for Vanguard
You can download a new Movie trailer on these lights in FSX from here:-
http://www.shockwaveproductions.com/sto ... avelights/
It is 50MBs but will download at a high rate and is well worth watching...Of course, I am using the FS9 version of these lights.
http://www.shockwaveproductions.com/sto ... avelights/
It is 50MBs but will download at a high rate and is well worth watching...Of course, I am using the FS9 version of these lights.
Regards,

http://www.petermcleland.com/
Updated 28/8/2007
My Channel
http://www.youtube.com/user/petermcleland?feature=mhee

http://www.petermcleland.com/
Updated 28/8/2007
My Channel
http://www.youtube.com/user/petermcleland?feature=mhee
-
- Concorde
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Re: Shockwave redux lighting for Vanguard
I really like the look of this, very realistic
- Techy111
- Battle of Britain
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- Joined: 15 Aug 2007, 13:51
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Re: Shockwave redux lighting for Vanguard
As an Avid user of Shockwave Lights and a lover of all these aircraft.....a heartfelt thanks mate.....
Really appreciated.....
Tony

Really appreciated.....
Tony
The last surviving and complete Vickers Vanguard....."Superb"






- Lewis - a2a
- Viscount
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Re: Shockwave redux lighting for Vanguard
Hey chaps, and potential chap'ets,... well your never know!
Glad to see you guys are getting some good use of the lights, cracking stuff. Just remember theres a whole range of types including some 'vintage' types somwere in there that have a slighty yellow tint to them, looks great on the older classics.
Cheers,
Lewis
Oh yes the VC thingymejig, well that is somewhat dependant on how the model is made I believe and is also I think more of an FSX thing.

Glad to see you guys are getting some good use of the lights, cracking stuff. Just remember theres a whole range of types including some 'vintage' types somwere in there that have a slighty yellow tint to them, looks great on the older classics.
Cheers,
Lewis
Oh yes the VC thingymejig, well that is somewhat dependant on how the model is made I believe and is also I think more of an FSX thing.
- petermcleland
- Red Arrows
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Comet 4 Shockwave lights...
Here are a set of numbers for DM's Comet 4:-

Taxilights, Three for the three switches.

Taxilights diagonal left view.

Taxilights view ahead.

Taxilights diagonal right view.

Landing lights, Two for the two switches...That centre light is lit by the model but probably in error.

Landing lights view ahead.
Anyway here are the numbers, but just for the Comet 4:-
[LIGHTS]
//Types: 1 Beacon, 2 Strobe, 3 Nav, 4 Cockpit, 5 Landing, 6 Taxi, 7 Recognition, 8 Wing, 9 Logo, 10 Cabin
//fuse strobes
//light.0=1, -40.41, 0, 7.2, fx_beaconh
//light.1=1, 9.25, 1.875, -3.198, fx_beaconh
//VC lighting
//light.2=9, 44.2, 1.22, 2.25, fx_Vclight ,
//light.3=9, 44.2, -1.22, 2.25, fx_vclight ,
//nav
//light.4=3, -14.13, -56.392, 1.493, fx_navred
//light.5=3, -14.13, 56.392, 1.493, fx_navgre
light.0=1, -40.41, 0, 7.2, Fx_shockwave_beacon_rotating_red
light.1=1, 9.25, 1.875, -3.198, Fx_shockwave_beacon_rotating_red
light.2=6, 12.75, 4.975, -1.198, fx_shockwave_landing_light_low
light.3=5, 8.25, 14.375, -1.198, fx_shockwave_landing_light
light.4=6, 12.75, -4.975, -1.198, fx_shockwave_landing_light_low
light.5=5, 8.25, -14.375, -1.198, fx_shockwave_landing_light
light.6=6, 45.00, 0, -3.500, fx_shockwave_landing_light
//VC lighting
light.7=9, 50.429, 1.22, 2.25, fx_Vclight ,
light.8=9, 50.429, -1.22, 2.25, fx_vclight ,
//nav
light.9=3, -14.13, -56.392, 1.493, Fx_shockwave_navred
light.10=3, -14.13, 56.392, 1.493, Fx_shockwave_navgre

Taxilights, Three for the three switches.

Taxilights diagonal left view.

Taxilights view ahead.

Taxilights diagonal right view.

Landing lights, Two for the two switches...That centre light is lit by the model but probably in error.

Landing lights view ahead.
Anyway here are the numbers, but just for the Comet 4:-
[LIGHTS]
//Types: 1 Beacon, 2 Strobe, 3 Nav, 4 Cockpit, 5 Landing, 6 Taxi, 7 Recognition, 8 Wing, 9 Logo, 10 Cabin
//fuse strobes
//light.0=1, -40.41, 0, 7.2, fx_beaconh
//light.1=1, 9.25, 1.875, -3.198, fx_beaconh
//VC lighting
//light.2=9, 44.2, 1.22, 2.25, fx_Vclight ,
//light.3=9, 44.2, -1.22, 2.25, fx_vclight ,
//nav
//light.4=3, -14.13, -56.392, 1.493, fx_navred
//light.5=3, -14.13, 56.392, 1.493, fx_navgre
light.0=1, -40.41, 0, 7.2, Fx_shockwave_beacon_rotating_red
light.1=1, 9.25, 1.875, -3.198, Fx_shockwave_beacon_rotating_red
light.2=6, 12.75, 4.975, -1.198, fx_shockwave_landing_light_low
light.3=5, 8.25, 14.375, -1.198, fx_shockwave_landing_light
light.4=6, 12.75, -4.975, -1.198, fx_shockwave_landing_light_low
light.5=5, 8.25, -14.375, -1.198, fx_shockwave_landing_light
light.6=6, 45.00, 0, -3.500, fx_shockwave_landing_light
//VC lighting
light.7=9, 50.429, 1.22, 2.25, fx_Vclight ,
light.8=9, 50.429, -1.22, 2.25, fx_vclight ,
//nav
light.9=3, -14.13, -56.392, 1.493, Fx_shockwave_navred
light.10=3, -14.13, 56.392, 1.493, Fx_shockwave_navgre
Regards,

http://www.petermcleland.com/
Updated 28/8/2007
My Channel
http://www.youtube.com/user/petermcleland?feature=mhee

http://www.petermcleland.com/
Updated 28/8/2007
My Channel
http://www.youtube.com/user/petermcleland?feature=mhee