DM Trident VC's - missing textures in FSX?

Classic British Flight Sim forum.
Support for Maltby/Piper FS models & other Classic British freeware.

Moderators: Guru's, The Ministry

Callum
Viscount
Viscount
Posts: 134
Joined: 19 Feb 2006, 01:10

Post by Callum »

I thought you had to convert the bmp files to DXT2 for them to show?

I'm still an FS9 pilot so this is just what i've heard from other people and painters.

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Post by Garry Russell »

There is a folder called DMFS Shared Files, which sits on the first level of FS9 if you still have that loaded, or if you re unzip to a temp you will find it there in you temp unzip

In it you will see a Folder HS121 Trident Panel VC

Copy the contents of that folder into each of you Trident paints

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
Rick Piper
The Gurus
Posts: 4773
Joined: 18 Jun 2004, 17:20
Location: In front of screen learning 3ds max :/ ...............Done it :)

Post by Rick Piper »

Hi Mick

I think it's just the DMTrid*.bmp s from the FS9 "texture" folder

I just did the 1-11 and that was all i needed.

You just need the "DMFS Shared Files" in the FSX "Airplanes" folder along with the models themselves.

Regards
Rick :wink:

User avatar
Rick Piper
The Gurus
Posts: 4773
Joined: 18 Jun 2004, 17:20
Location: In front of screen learning 3ds max :/ ...............Done it :)

Post by Rick Piper »

:lol: :lol: :lol:

snap! Garry

you shouldn't need to do those textures as they are called from the panel & not from the model so they should be fine as they are.

It's only the actual part textures & not the ones that the panel parts use with the gauges on.

Regards
Rick :wink:

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Post by Garry Russell »

Callum wrote:I thought you had to convert the bmp files to DXT2 for them to show?

I'm still an FS9 pilot so this is just what i've heard from other people and painters.
Callum we don't use DXT2 but DXT3 and that is a compression and does not make it show...that is something else mate used for performance reasons as against 16 or 32 bit.

The files in that folder show as they are the ones normally used

The only reason they are not showing here is that FS.X can't find them otherwise they are fine.

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Post by Garry Russell »

Hi RicK

SO it will read the shared from the airplanes folder..........so I take it that is because DM uses his own seperate folder rather that the texture folder you use meaning with yours it has to go into each?

Garry
Last edited by Garry Russell on 06 Dec 2006, 11:56, edited 1 time in total.
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
Rick Piper
The Gurus
Posts: 4773
Joined: 18 Jun 2004, 17:20
Location: In front of screen learning 3ds max :/ ...............Done it :)

Post by Rick Piper »

Hi Garry

Nope.

you still need the DMTrid*.* textures from the FS9 texture folder.

But the model will still read the DMSF one for the VC projection polys.

Regards
Rick :wink:

pomak249
Chipmunk
Chipmunk
Posts: 16
Joined: 01 Nov 2006, 17:52
Location: UK

Post by pomak249 »

Got it Rick - will try it tomorrow and post back!

Wonder if Dave would mind adding this as an addendum on his site ? Must be some others struggling too, not just a klutz like me LOL

Mick
ROLL 92 DEGREES PORT YAW!

pomak249
Chipmunk
Chipmunk
Posts: 16
Joined: 01 Nov 2006, 17:52
Location: UK

Post by pomak249 »

Almost there - still a few textures missing though? the cockpit combing (is that how you spell it?), the rear armatures of the spectacle yokes, some knobs etc, the armrests .... !

I think this links to my AOL album where theres a picture - shame we cant upload here.

http://aolpictures.aol.co.uk/ap/myAlbum ... 87353473.1

I'm perservering LOL

Mick
ROLL 92 DEGREES PORT YAW!

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Post by Garry Russell »

Mick

That link won't works as it is just a login page

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

Post Reply