David Maltby's Trident Virtual Cockpit in FSX...

Links to Classic British Flightsim themed images only please.
Please post in jpg or png format and no bigger than 1024 x 768

Moderators: Guru's, The Ministry

User avatar
petermcleland
Red Arrows
Red Arrows
Posts: 5201
Joined: 25 Jul 2004, 10:28
Location: Dartmouth, Devon
Contact:

David Maltby's Trident Virtual Cockpit in FSX...

Post by petermcleland »

Here are a few shots of David Maltby's Trident VC working on the same approach as my Autoland post, but in fair weather...

Image

Image

Image

Image

I don't use VCs to actually fly but they do look very nice on a playback...especially this beauty :dance:

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Post by Garry Russell »

I agree Peter

I don't use them either but it is great to look arround the VC and just admire the work gone into it :smile:

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
petermcleland
Red Arrows
Red Arrows
Posts: 5201
Joined: 25 Jul 2004, 10:28
Location: Dartmouth, Devon
Contact:

A technical note on VCs in FSX...

Post by petermcleland »

Just incase anyone wishes to Add DM's Trident or any other add-on aircraft into the FSX demo, there is a small fix required in the Model folders...Goto here:-

X:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\HS121 Trident 3\model.VC\model.cfg

open that file in Notepad and edit as follows:-

[models]
normal=TRI3VC
interior=TRI3VC

It is that last line that I have added ("interior=" and the model name as in the first line).

Don't forget to go File > Save

I also did the other Model file here to be sure:-

X:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\HS121 Trident 3\model\model.cfg

[models]
normal=TRI3
interior=TRI3

Note that the Airplanes folder in SimObjects is where you add aircraft and do not forget to add this folder:-

X:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\DMFS Shared Files

with all it's contents.

So in summary to add the Tridents to the FSX Demo you simply copy three folders from your FS9...

DMFS Shared Files
HS121 Trident 2
HS121 Trident 3

No need to search for gauges as they are all in those folders.

You place those three folders here:-

X:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes

If you want to make it look nice with smoke then copy the three

DM_TRI_SMOKE_.... files from the FS9\Effects folder to the FSX\Effects folder.

For a VC to show, you need to modify any added aircraft's model.cfg as described above.

Please Note that this will not be necessary in the Gold version...It is only required in Beta3 and the Demo :dance:

User avatar
Chris Trott
Vintage Pair
Vintage Pair
Posts: 2591
Joined: 26 Jun 2004, 05:16
Location: Houston, Texas, USA
Contact:

Post by Chris Trott »

Peter just let out another of the new "secrets" of FSX - two models, one interior and one exterior.

That means that David and Rick can stop building VCs again. :lol:

But it also means that we need to prepare to see 30 variations on the default aircraft cockpits as VCs and some yahoos putting Cessna VC's in 747s.

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Post by Garry Russell »

Chris

Does that mean someone can just make a VC model as a seperate entity and add it to an existing folder
of a model made by someone else and it would show as a VC of the original model?

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
Chris Trott
Vintage Pair
Vintage Pair
Posts: 2591
Joined: 26 Jun 2004, 05:16
Location: Houston, Texas, USA
Contact:

Post by Chris Trott »

Yes Garry. There will be separate interior and exterior models. When someone builds an FSX-optimized model, they will build an exterior model and an interior model. The primary reason for this is the size of the model files now (almost 8MB each), but it has the side effect of allowing the duties to be split so that someone like Rick or David who aren't huge on building VCs to just build the model and then someon who's good at that kind of stuff (like Book) to build the VC and Panel and add them in later.

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Post by Garry Russell »

Thanks for the expanation Chris

I suppose like anything else it will be down to how it's done

No doubt there will be good ones and cowboys

And of course the existing model builder can still do it all but they would be making two seperate models.

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
DaveG
The Gurus
Posts: 8089
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Post by DaveG »

Most model builders make two models anyway. They are just combined into one mdl at compile time.

BTW, I don't think the dual model feature is available in the demo, just the beta. I just checked the model.cfg on the defaul Baron, and it only shows the normal entry. Also all add-ons I've tried so far show the VC without adding anything to the model.cfg.
Dave G.

cstorey
Concorde
Concorde
Posts: 1623
Joined: 11 Jul 2004, 19:36
Location: heswall, wirral

Post by cstorey »

Peter : be adventurous - the VC is actually very nice to fly, and you can position yourself ideally for landing with the seat high up and suitable zoom. Also, the right hand seat view is very pleasant for a change - it will take you back more than 30 years!


Chris

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Post by Garry Russell »

Hi Dave G

All the types I have tried in the demo have had VC's as normal

So it looks like the demo is different in that respect.

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

Post Reply