What is the proper way of assigning (different) engine sounds to AI aircraft?
Is it using a folder called soundai with a soundai.cfg file inside, aliasing to the other aircraft's sound folder (or having all the wavs in the soundai folder and renamed cfg from the other aircraft).
Or is it (as with Rob Richardsons FSX Sp2 aircraft) a sound folder with sound.cfg in (no ...ai part) and use an alias to the other aircraft's sound.
AI Aircraft sounds in FSX (Sp2/Acc)
Moderators: Guru's, The Ministry