After all the easiest way to do it would be to follow an aircraft travelling at a constant speed in a straight line.
So I thought I'd give it a try, here are some of the results;




To achieve this I've done the following;
Add an entry to the aicarriers.cfg file
[formation.9]
title=Scimitar
unit.0=Scimitar, 0, 0
Create a folder named 'Scimitar' in the Boats section of SimObjects.
This folder contains the sim.cfg file containing the following entry;
[fltsim.0]
title=Scimitar
model=
texture=
[General]
category=Boats
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=20.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 350
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 42
[Effects]
( I removed the wake effect )
Also in the folder are the model and texture folders
The model folder contains the model.cfg file which contains the following entry;
[models]
normal=ALPHA_Scimitar_tanks
//interior=ALPHA_Scimitar_interior//
The model folder also contains the ALPHA_Scimitar_tanks.MDL model
( This pattern can be followed with any aircraft )
The texture folder contains ALL the textures associated with the model including any shared and bump textures.
The texture.cfg file was unaltered.
Any alterations to the aicarriers.cfg file will only take effect on re-starting FSX.
Any alterations to the sim.cfg file will take effect on deleting and re-loading the item in the aicarriers menu.
All the screenshots where taken using 'user position' in the aicarriers menu which works on land and at sea. The Scimitar bobs up and down a little when over water.

What I have not been able to do is get the aircraft to move ! But I'm working on it !
Any ideas very welcome
All I need then is an tanker, and it need not be an AI aircraft as there is no drop in frame rates ! YET !!
All the above was done in FSX SP2 acceleration with DX10 enabled.