
Instant Scenery V2
Moderators: Guru's, The Ministry
Re: Instant Scenery V2
Dave, re the masts, there is a file that includes all radio masts in England & Wales (I found it again the other day) Its either uk_ano_fsx.zip (at AVSIM) or ... cant remember the other one 

Ben.







- DaveB
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Re: Instant Scenery V2
Cheers Ben
Some are already here though
I'll have a look at the file anyway
ATB
DaveB

Some are already here though


ATB
DaveB



Old sailors never die.. they just smell that way!
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Re: Instant Scenery V2
That Ben's a genius!
Here's the MCX of Sutton Coldfield for 2004:

Here's the MCX of Sutton Coldfield for 2004:

- DaveB
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Re: Instant Scenery V2
My goodness.. I'll take 2 for FSX please
They have a second mast installed now. Difficult to see on google earth but you'll notice 2 bloody long shadows
I guess though.. if you installed 2 lots of that aerial, you'd get 2 lots of buildings too and the buildings haven't doubled
Still.. one mast is better than a poke in the eye and certainly better than the one I knicked from Alderney
ATB
DaveB


I guess though.. if you installed 2 lots of that aerial, you'd get 2 lots of buildings too and the buildings haven't doubled


ATB
DaveB



Old sailors never die.. they just smell that way!
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Re: Instant Scenery V2
The photo has 2 of different heights. Maybe Alderney can be the little one!
Bedtime, boys! See you.
Bedtime, boys! See you.
Re: Instant Scenery V2
You can remove freeways (which will remove traffic) but they will disappear to QMid15 boundaries. You can then define new freeways from the boundaries.
George


Re: Instant Scenery V2
Great George, I'll have a play later. I take it I just set the QMID grid to 15 in SXB and that will show me the relevant boundaries.
Another question re Hydro polys. I take it the hydro poly just tells the sim that there is water in that area and I then add a water class poly to change the type of water etc?
Another question re Hydro polys. I take it the hydro poly just tells the sim that there is water in that area and I then add a water class poly to change the type of water etc?
Ben.







- DaveB
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Re: Instant Scenery V2
Downloaded that set Ben.. works a treat thanks
I understand there may be double-ups in certain areas but I'd sooner have that than next to none at all. The offending doubles can be removed too
ATB
DaveB


ATB
DaveB



Old sailors never die.. they just smell that way!
Re: Instant Scenery V2
Try this Dave. I've saved it as a BGL and an MDL so whichever works best for you. Its only the main mast, not the building below...DaveB wrote:My goodness.. I'll take 2 for FSX pleaseThey have a second mast installed now. Difficult to see on google earth but you'll notice 2 bloody long shadows
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I guess though.. if you installed 2 lots of that aerial, you'd get 2 lots of buildings too and the buildings haven't doubledStill.. one mast is better than a poke in the eye and certainly better than the one I knicked from Alderney
![]()
ATB
DaveB

Ben.







Re: Instant Scenery V2
YesTSR2 wrote: I take it I just set the QMID grid to 15 in SXB and that will show me the relevant boundaries.
No, the hydro-poly properies defines the water-class. The water-mask in the Resample .inf adds the water effects.I take it the hydro poly just tells the sim that there is water in that area and I then add a water class poly to change the type of water etc?
As far as I know, not all water-classes work. I always use "Ocean Perennial".
George

