Instant Scenery V2

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TSR2
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Re: Instant Scenery V2

Post by TSR2 »

Dave, re the masts, there is a file that includes all radio masts in England & Wales (I found it again the other day) Its either uk_ano_fsx.zip (at AVSIM) or ... cant remember the other one :wall:
Ben.:tunes:

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DaveB
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Re: Instant Scenery V2

Post by DaveB »

Cheers Ben :thumbsup:

Some are already here though *-) I'll have a look at the file anyway :thumbsup:

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Re: Instant Scenery V2

Post by Airspeed »

That Ben's a genius!
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Re: Instant Scenery V2

Post by DaveB »

My goodness.. I'll take 2 for FSX please :lol: They have a second mast installed now. Difficult to see on google earth but you'll notice 2 bloody long shadows :lol:

I guess though.. if you installed 2 lots of that aerial, you'd get 2 lots of buildings too and the buildings haven't doubled :( Still.. one mast is better than a poke in the eye and certainly better than the one I knicked from Alderney :lol:
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Re: Instant Scenery V2

Post by Airspeed »

The photo has 2 of different heights. Maybe Alderney can be the little one!
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Re: Instant Scenery V2

Post by GHD »

You can remove freeways (which will remove traffic) but they will disappear to QMid15 boundaries. You can then define new freeways from the boundaries.
George

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TSR2
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Re: Instant Scenery V2

Post by TSR2 »

Great George, I'll have a play later. I take it I just set the QMID grid to 15 in SXB and that will show me the relevant boundaries.

Another question re Hydro polys. I take it the hydro poly just tells the sim that there is water in that area and I then add a water class poly to change the type of water etc?
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Re: Instant Scenery V2

Post by DaveB »

Downloaded that set Ben.. works a treat thanks ;) I understand there may be double-ups in certain areas but I'd sooner have that than next to none at all. The offending doubles can be removed too ;)

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Re: Instant Scenery V2

Post by TSR2 »

DaveB wrote:My goodness.. I'll take 2 for FSX please :lol: They have a second mast installed now. Difficult to see on google earth but you'll notice 2 bloody long shadows :lol:

I guess though.. if you installed 2 lots of that aerial, you'd get 2 lots of buildings too and the buildings haven't doubled :( Still.. one mast is better than a poke in the eye and certainly better than the one I knicked from Alderney :lol:
ATB
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Try this Dave. I've saved it as a BGL and an MDL so whichever works best for you. Its only the main mast, not the building below... ;)
Sutton Coalfield Masts.zip
(683.52 KiB) Downloaded 67 times
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Re: Instant Scenery V2

Post by GHD »

TSR2 wrote: I take it I just set the QMID grid to 15 in SXB and that will show me the relevant boundaries.
Yes
I take it the hydro poly just tells the sim that there is water in that area and I then add a water class poly to change the type of water etc?
No, the hydro-poly properies defines the water-class. The water-mask in the Resample .inf adds the water effects.

As far as I know, not all water-classes work. I always use "Ocean Perennial".
George

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