Just so that I get this right in my head.. are all those progs designed to utilise the additional cores or is it simply a case of when one gets bogged down.. it passes the baton to the others??
Dave,
IIRC, Photoshop CS3 does use more than one core. The others just use one core so the total use is shared out. And knowing the size of files that my wife produces in these (without complaint :tab: ), it must be all working fine.
Tks for that mate. While on the surface, there seems no advantage to dual/quad core (other than the numbers game) I for one have learned otherwise on this thread. Something new learned, another day not wasted I just wonder which bit of useful info has been pushed out to make way for it
Im going to have to disagree that my FSX wont use more than 2gig... Ive seen my system running at over 6gig in use out of 8gig, that being mostly FSX using it!
Isn't it also a question of your GPU RAM as well? I thought the larger the RAM on your GPU the more it "ate into" (techy term?! ) your regular RAM. For instance, if you have 2Gb RAM and a 1 Gb video card then you could only count on a minimum of 1Gb RAM being available to the application (or OS)?? If this logic is correct then it might be worth having 4+ Gb of RAM on 64-bit OS if you're planning on using a 1Gb or 2Gb GPU, even if the application is 32-bit and can only access 3Gb RAM max.
Feel free to correct me if I'm bonkers... I know you will!
Formerly "Airtrooper"
i9-10900KF, 64Gb RAM,
RTX 3090, Quest Pro, Win10 Pro 64-bit
Saitek Combat Rudder Pedals, Saitek X52 Pro
Chris the only way any 32bit app will use 6GB is if it was the paged memory you were looking at? Paged memory is not physical memory but the buffer on the disk where it swaps pages between physical memory and the paged memory