I think people here are aware that I'm not exactly an FS X enthusiast, but I suspect that we may all be missing a point here. FS X is certainly not turning out to be a critical success but, I suspect, Microsoft will do pretty well out of this commercially.
The comments we are all reading are from hard-core enthusiasts like ourselves, but we are unlikely to be Mr Gates' major target market. This product will sell well to people dipping their toe into this arena for the first time; after all, when you bought your first flight simulator how knowledgable were you? Mine was FS2002, and I had no foreknowledge of how good, or otherwise, it was; like many I went with the packaging and the Microsoft name.
X-Plane has always been better (technically) than MSFS but has never really achieved the same market penetration; these days it sits next to FS9 on the PC World shelves, I bet I know which one sells better.
And CFS3 still sits in the full price section of the PC Games sections, when much better combat sims (SFP, Lomac, Il2/PF) have long since moved over to the reduced section; WE all know how bad CFS3 is supposed to be out of the box (mind you, it looks damn good on my new widescreen TFT
My honest opinion is that this has been a poor marketing decision on the part of Microsoft, but I don't think it's one over which they will lose much sleep. FS X is really designed to run on a PC using a 64 Bit OS and DX10; by releasing it earlier than Vista, largely as a result of pressure from the 'community' which is now criticizing them for exactly that, we are not seeing it at it's full potential. It's a bit like TVR releasing a new supercar, but fitting a VW 1.4 lump in it, because the proper engine isn't ready yet.
OK, diatribe over. I'll be quiet now.


AndyG