How Many Cars??
Moderators: Guru's, The Ministry
- Airspeed
- Red Arrows
- Posts: 9338
- Joined: 14 Sep 2011, 03:46
- Location: Central Victorian Highlands, Dja Dja Wurrung Country, Australia
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Re: How Many Cars??
There are about 10 or 15 paint variations, but only one shows in my selection list, though I have "Show all variations" ticked. Perhaps they were FS2004 that were never ported over? The instruments appear on the panel, but some do not work in FSX, the co-pilot does not appear, and I confirm the rather scary transparent areas under the panel.
No doubt it was good for FS9, but it has not transformed to FSX well imho.
No doubt it was good for FS9, but it has not transformed to FSX well imho.
Re: How Many Cars??
Any FS2004 repaint should work in FSX. In matter of fact, 75 percent of repaints in my FSX were actually FS2004 repaints!!!
Why not alias to any FSX compatible cockpit panel???The instruments appear on the panel, but some do not work in FSX, the co-pilot does not appear, and I confirm the rather scary transparent areas under the panel.
I will try my luck installing it into my FSX and alias to any FSX compatible cockpit panel
Meanwhile I got answers from more experts who told me that this plane can carry EIGHT Mini cars or FOUR normal cars!!
Regards,
Aharon
Re: How Many Cars??
Hi Aharon,
I know it’s not strictly accurate, but if you are going to alias a panel, the Viscount might be the best bet as it has the same 4 Dart engines.
I know it’s not strictly accurate, but if you are going to alias a panel, the Viscount might be the best bet as it has the same 4 Dart engines.
Ben.
Re: How Many Cars??
Okay thanks again for great tip and I will try to alias the panel to Viscount plane and see if it works in FSX
Regards,
Aharon
Regards,
Aharon
- johnhinson
- Victor
- Posts: 212
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- Location: Middle of nowhere
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Re: How Many Cars??
Hi Aharon,
The biggest frustration to me when I finally moved from FS9 to FSX was the number of turboprop aircraft that were allegedly FSX compatible but were completely unstartable. Only recently I have finally discovered that FSX introduced a different start coding for turboprops, but there appears to be little discussion about it nor recognition of it as a problem. It seems to show that little testing took place, and I'm amazed that this many years on they have never been fixed. I guess most users start their flights with engines running.
With much perseverance I have them all working now. The Argosy has proved one of the most difficult for lack of a suitable substitute panel (the Viscount panel is so different it wouldn't suit me) and in the end I configured the number keypad keys 1 to 4 (with Number Lock off) to "Starter One (on/off)" etc through the FSX Controls menu.
You can then start the Argosy with its provided panel in an almost realistic manner as follows:
Best regards,
John
The biggest frustration to me when I finally moved from FS9 to FSX was the number of turboprop aircraft that were allegedly FSX compatible but were completely unstartable. Only recently I have finally discovered that FSX introduced a different start coding for turboprops, but there appears to be little discussion about it nor recognition of it as a problem. It seems to show that little testing took place, and I'm amazed that this many years on they have never been fixed. I guess most users start their flights with engines running.
With much perseverance I have them all working now. The Argosy has proved one of the most difficult for lack of a suitable substitute panel (the Viscount panel is so different it wouldn't suit me) and in the end I configured the number keypad keys 1 to 4 (with Number Lock off) to "Starter One (on/off)" etc through the FSX Controls menu.
You can then start the Argosy with its provided panel in an almost realistic manner as follows:
- Master Switch On
- Set Fuel Trim
- Battery Switch - Normal
- NUM 4
- Generator 4 - On
Best regards,
John
Re: How Many Cars??
John,
Thanks for great explanations! Nice to meet you here on the CBFSIM forums.
Regards,
Aharon
Thanks for great explanations! Nice to meet you here on the CBFSIM forums.
Never heard of expression which is to set fuel trim. What is fuel trim?
Regards,
Aharon
- johnhinson
- Victor
- Posts: 212
- Joined: 11 Feb 2005, 10:12
- Location: Middle of nowhere
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Re: How Many Cars??
Open the pop-up with the Down-pointing arrow icon. By default, mine start at zero and the engines won't start without fuel! I believe the correct setting for start-up is 50%, and you should adjust at various stages of flight but if your employer isn't chary about fuel consumption you can crank them up to 100% and forget about them . . .
John
John
Re: How Many Cars??
Aharon : the link gives a quite good explanation of the fuel trim for Darts . The major function is to a. ensure that full power in any particular atmospheric conditions is available with the power lever fully forward and , just as important, b. keep the turbine temperature within limits . Note that with these early gas turbines , sudden movements of the power levers could cause serious hot section damage
https://www.pprune.org/archive/index.php/t-45229.html
https://www.pprune.org/archive/index.php/t-45229.html