Thanks for your comments so far Keith
1) The starboard tailplane underside problem turned out not to be a texture problem but a more serious mesh anomaly.
Solved by mirroring & retexturing the port one. The small rectangle under the fuselage represents a panel on the real aircraft.
However, I've now painted it black/white which I had forgotten.
2) Strange how different sim installs produce different results sometimes - I can get 2600 rpm and 200 knts in level flight but after much effort.
3) Yes trimming is sensitive - correct I suppose for a fighter aircraft where straight & level 'hands-off' flight is the quick way to a swift exit !
4 )Cockpit glazing took some time to get right - I settled for a very transparent look to avoid 'washing out' the wing textures.It proved not possible to correct the gunsight glass in FSX (yet).
** solved it - needs a separate FSX sightglass texture.
Family coming around soon so must fly.
ATB for the coming festivities -
Cheers
Dave M(oly)