http://www.bbc.co.uk/news/business-42963408
Regards
Nigel.
Moderators: Guru's, The Ministry


Not at all, which really surprised me. The resolution was spot on and there was no lag whatsoever. My only gripe was the size and weight of the headset, which I'm sure will come down in the future as technology evolves. What really struck me was the sheer potential for unlimited applications such as training and learning, not just gaming. It's not just about moving your head, you can crouch, twist, jump, lean etc. Imagine being able to explore First World War trench during a battle or even just exploring your favourite aircraft and be able to manipulate every switch, panel, hatch any other moveable object! The potential is there, I honestly think in a few years time VR will become far more mainstream. I wish I could afford the kit...Airspeed wrote: ↑24 Mar 2018, 02:05Swanoir, did you experience any of these problems?
Picture quality on most consumer headsets has suffered by comparison with today's high-resolution smartphone and TV screens, while slow frame rates have often contributed to feelings of nausea among users watching fast-moving content.
This is also caused by latency - when you move your head and the image lags behind slightly.
"This causes your eyes, inner ear, and brain to get out of sync," says Mr Mainelli.




