Swanoir wrote: ↑05 Sep 2017, 15:33
Just a quick tip if you're interested: I'm all for realism, but I'm also a lazy bugger. Having no rudder pedals I can't stand having to try and steer with differential brakes. On a hunch, I tried using the config fix that comes with Manfred's C47 to enable tailwheel steering and lo and behold it worked! (The instructions are in the readme text with the C47)
It's not rocket science but a simple understanding of what the [contact_points] section of the aircraft.cfg file does can allow you to adjust
any aircraft's tail/nose wheel behaviour to suit your requirements.
The first thing to do is to look in column 1 of the section for a value of 1. This value identifies the following parameters of the line as being for a wheel (as opposed to a scrape or float point etc.)
The next thing to do is to look in column 3 of the lines with a 1 as the first value for a 0 (zero). This is the lateral position value (i.e. left to right) and a value of 0 (zero) means the wheel is on the centre-line of the aircraft and must therefore be either the nose or tail wheel.
Having found the correct wheel look at column 8 in that line to see what the value is. This is the steering angle value and it will usually be somewhere between 30 and 60 or it will be 180. Any value other than 180 means the wheel is steerable and the amount of steering available is the number entered in degrees either side of the straight-ahead position (0). A value of 180 means the wheel is castoring and you will need to use differential braking in order to steer.
NOTE: Be careful when changing the values for a steerable wheel as too large a value will cause the aircraft to skid rather than steer. You will need to test a value in the sim and may need to adjust it several times before you get a number you are happy with.
After making your changes make sure you save the aircraft.cfg file and then test the aircraft to see how it performs. Rinse and repeat as necessary.
If you don't have the FSX SDK there is one available online (minus the tools) here:
https://msdn.microsoft.com/en-us/library/cc527029.aspx
It's for Microsoft ESP but it is identical to the FSX SDK.
Here is the info on contact points from that online SDK:
https://msdn.microsoft.com/en-us/librar ... ocId836373
That should tell you everything you would need to know about the contact point system and how it works.
Hope that helps.