Milviz 35% off Easter sale

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Paul K
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Re: Milviz 35% off Easter sale

Post by Paul K »

Well, I've had a look at BumpsLow and BumpsMin, and I think BumpsMin is the least bumpy. Not that you would know it from this first shot:

Image

This is the Factory Fresh livery, so it seems someone in the factory is going round with a tin of black paint and a 1" brush, marking out the panels.


When the sun is shining on it, things don't seem so bad, but it should be closer to that no matter what the angle of the sun is.

Image


One last one. I tried turning HDR off in P3D to see what difference it might make, but there's no improvement. Again, this is the Factory Fresh paint - not very good, is it. :|

Image

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DaveB
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Re: Milviz 35% off Easter sale

Post by DaveB »

Comments were made at SoH very early on when screenies started appearing about the bumps and panel lines (Rick was responsible I think.. Not RickP either!!) and the usual 'it's WIP' replies came back. You can certainly find shots with airframes looking like this (maybe not quite so bad) but a hell of a lot don't display panel lines anywhere near as pronounced. If I knew what I was doing.. I'd have a go at taking bumpsmin to even less bumpy lengths but I dread to think what the result would look like :lol: Wonder if you could isolate certain bump maps (where they're less required) or would the model hunt one out from the main texture folder? *-)

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DaveG
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Re: Milviz 35% off Easter sale

Post by DaveG »

I think most Milviz models look over bumped. Seems they put so much work into all the detail they don't want anybody to miss it! :lol:
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Re: Milviz 35% off Easter sale

Post by ChrisHunt »

I've done it. F100 and F4J. Now, are these any good in the bath?

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Re: Milviz 35% off Easter sale

Post by DaveB »

:lol: :lol: :lol:

The J may end up in the drink! :lol:
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blanston12
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Re: Milviz 35% off Easter sale

Post by blanston12 »

I got the F100 and tried it in P3D, seamed very hard on frame rates.
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Paul K
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Re: Milviz 35% off Easter sale

Post by Paul K »

Well, one thing I can't accuse the F-100 of is being a frame rate hog. On my system, it barely affects the FPS.

Returning to the textures, I deleted the reference to bumpmaps in the texture.cfg, and so went from:

[fltsim]

fallback.1=..\Texture
fallback.2=..\Texture.weapons
fallback.3=..\Texture.BumpsMin
fallback.4=..\..\..\..\Scenery\Global\texture
fallback.5=..\..\..\..\Texture

...to...

[fltsim]

fallback.1=..\Texture
fallback.2=..\Texture.weapons
fallback.3=..\..\..\..\Scenery\Global\texture
fallback.4=..\..\..\..\Texture

It does have a beneficial effect, in that the ribbing / pillowing of the aluminium skin both down the sides of the cockpit and forward of that, along the sides of the nose ( see pic above ), is smoothed out. So that's something. I wonder if the panel lines can be faded out a bit. Unfortunately, I've run out of attention span for today.

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