Mike..
Here are the relevant sections from the B29's cfg..
[effects]
wake = fx_wake
water = fx_spray
dirt = fx_Virtav_B29_Dust
concrete = fx_sparks
touchdown = fx_Virtav_B29_Td
startup = fx_Virtav_B29_engstrt
windshield_rain_effect_available = 1
l_wingtipvortice=fx_dummy
r_wingtipvortice=fx_dummy
vaportrail_l=fx_dummy
vaportrail_r=fx_dummy
//--------------------------------------------------------------------------------------------------------------------
[Lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
Lon. Lat. Vert.
I I I
light.0 = 3, -3.00, -70.20, 4.00, fx_navred // position light - right wing
light.1 = 3, -3.00, 70.10, 4.09, fx_navgre // position light - left wing
light.2 = 3, -60.0, 0.00, 1.15, fx_navwhi // position light - tail
light.3 = 2, 1.00, 0.00, -4.80, fx_Virtav_B29_rec_R.fx // identification light - under fuselage
light.4 = 2, -0.50, 0.00, -4.80, fx_Virtav_B29_rec_G.fx // identification light - under fuselage
light.5 = 2, -2.00, 0.00, -4.80, fx_Virtav_B29_rec_A.fx // identification light - under fuselage
light.6 = 7, 12.2, -0.20, 4.70, fx_Virtav_B29_navblu.fx // formation light - top of fuselage - foward
light.7 = 7, -3.95, -0.20, 4.70, fx_Virtav_B29_navblu.fx // formation light - top of fuselage - mid
light.8 = 7, -15.5, -0.20, 4.70, fx_Virtav_B29_navblu.fx // formation light - top of fuselage - rear
light.9 = 7, -5.90, 29.77, 1.40, fx_Virtav_B29_navblu.fx // formation light - right inner wing
light.10 = 7, -5.98, 42.50, 2.20, fx_Virtav_B29_navblu.fx // formation light - right mid wing
light.11 = 7, -6.00, 55.60, 3.10, fx_Virtav_B29_navblu.fx // formation light - right outer wing
light.12 = 7, -5.95, -29.79, 1.40, fx_Virtav_B29_navblu.fx // formation light - left inner wing
light.13 = 7, -5.98, -42.50, 2.20, fx_Virtav_B29_navblu.fx // formation light - left mid wing
light.14 = 7, -6.00, -55.60, 3.10, fx_Virtav_B29_navblu.fx // formation light - left outer wing
light.15= 10, 27.00, 0.00, 2.00, fx_vclighth //pilot / co-pilot / flt. engineer
light.16 = 10, 15.50, 0.00, 0.90, fx_vclight //bomb bay porthole
//light.17 = 10, -60.00, 0.00, 5.20, fx_vclight // tail gunner
light.18 = 10, 32.00, 0.00, 1.00, fx_vclight // bombardier's station
light.17 = 10, 3.0, -0.20, 4.70, fx_navwhi // position light - upper fuselage
//------------------------------------------------------------------------------------------------------------------------------------
[SMOKESYSTEM]
smoke.0 = 0.0, -36.00, -1.0, fx_dummy
smoke.1 = 0.0, -26.00, -1.0, fx_dummy
smoke.2 = 0.0, -17.50, -1.8, fx_dummy
smoke.3 = 0.0, -8.80, -2.3, fx_dummy
smoke.4 = 0.0, 36.00, -1.0, fx_dummy
smoke.5= 0.0, 26.00, -1.0, fx_dummy
smoke.6= 0.0, 17.50, -1.8, fx_dummy
smoke.7 = 0.0, 8.80, -2.3, fx_dummy
The first thing I notice is a LOT of dummy fx files. BTW.. I've just installed it so this is a fresh, untouched cfg. Now.. you might be forgiven for assuming that the dummy files are attached to the mdl but looking at it in MCX, the only attached fx files are the landing lights.
This latest test proves nothing except that as before.. once the B29 has been loaded, the smoke appears and it stays with every subsequent model loaded.
Oooh.. a thought has just occurred. I've renamed the fx_dummy file and with it has gone the smoke. The date of my current fx_dummy file is 21.10.2012 so it's obviously not original. I checked my previous install and the dummy file there is dated 31.10.2012.. again, not original. I've gone back yet further to another install and the dummy file in that one is dated 12.5.2006. This one looks original. Work looms but I'll look at this again soon
ATB
DaveB
