For those who haven't noticed...

If you have a payware prog whether it be a model, scenery or utility that you have tried.. tell us about it here.

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Scorpius
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Re: For those who haven't noticed...

Post by Scorpius »

Anyone have any success with Traffic 360 yet?

Nev

J0hn
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Re: For those who haven't noticed...

Post by J0hn »

I've read of people using it successfully on other forums (was either AVSIM or JF's forum).

If you go past all the initial enquiries and complaints, there are some useful tips on how people got it working.

Don't have it myself, though.


-found it - on JF:
I use Traffic360 myself with P3DV2 and I do not see any problems so far.
You can simply install it via the migration tool and afterwards manually add the Traffic360 entry into the Prepar3D.cfg.
You will have to set the amount of traffic you'd like to see in P3DV2 options.
Others claim success, too.

Scorpius
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Re: For those who haven't noticed...

Post by Scorpius »

OK thanks guys I will give it a go, I have the migration tool so I assume I need to point it to 1. FSX 2. P3D or 3. Location of P3DV2 installation? Anybody use the Legacy mode in Migration tool, I noticed that Traffic 360 did not write the traffic plans to P3DV2 even though I told it too. There are no aircraft showing in the Hangar either.

Nev

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Re: For those who haven't noticed...

Post by TSR2 »

I may be being silly, but is it not just a case of pointing P3D2 at the traffic files and adding the location of the AI aircraft? As George pointed out last week it seems you can specify an absolute path to the aircraft in P3D2, so you can leave them in FSX and point P3D2 at it. *-)
Ben.:tunes:

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Scorpius
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Re: For those who haven't noticed...

Post by Scorpius »

Thanks Ben, but I don't have FSX installed. I am debating whether or not to do so.

Nev

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DaveB
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Re: For those who haven't noticed...

Post by DaveB »

Is it worth your while installing a sim you're not currently using just to have somewhere to point P3D at Nev? This seems an awfully long-winded way to go about it *-)

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Scorpius
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Re: For those who haven't noticed...

Post by Scorpius »

Point taken Dave. Regarding the problems re tearing, there are some interesting Inspector settings here for P3DV2

http://www.prepar3d.com/forum-5/?mingle ... stid-22086

Nev

J0hn
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Re: For those who haven't noticed...

Post by J0hn »

Tell me if I'm stating what everyone already knows - it's a lot to keep up with - but this blocky, wrong-texture trees thingy appears to be caused only after scenery add-ons are added on.

Specifically, in my case, UK2K VFR Airfields.

I just did a virgin install of P3Dv2 and there are no blocky trees anywhere - everything is as you would expect it to be.

Also - if anyone does a reinstall, please use the P3Dv2 set-up exe file to uninstall, otherwise it leaves stuff in. I used the control panel applet and then manually removed what was left - including the registry entries and 'hidden' files. I then tried to reinstall P3Dv2 and it told me it was already installed, and asked if I wanted to repair. I selected "Yes" and it installed the sim in the default location (program files(x86)) - where I didn't want it, and had to uninstall again.

When you run the set-up you get the 'repair' option, but also an 'uninstall' one - which also removes your licence.

As long as nothing has changed on your pooter, you can relicence it no problems - but if you reinstall Windows or change any hardware you will have to ask Lockheed-Martin to revalidate your licence.

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DaveG
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Re: For those who haven't noticed...

Post by DaveG »

re. the blocky trees, I noticed the same with VFR airfields, although I don't think it's specific to them.
My default start location is ACG Duxford, which is in VFR Airfields Vol 2 area. As an experiment, I removed all the bgl files that had "tree" in the file name from the VFR scenery folder and there were no more strange trees. I then added back a single "tree" bgl that belonged to Fowlmere, which is nearby, and the corrupt trees came back. I then dis-assembled that bgl and edited it so it only contained a single tree, which was a standard default object. No corruption. Then added back a few more trees, still default objects, and started to get the deranged trees back again :wall: I gave up after that :lol:
Dave G.

Scorpius
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Re: For those who haven't noticed...

Post by Scorpius »

Not many VC's with working clickable spots either even with reflections off. :dunno:

Nev

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