Let's hope this solves some of the mystery X-eidos2 and get's you going in the right direction TBH, I'd have understood it better printed in latin.. at least I could've put it through babelfish
Having the sample code will be helpful, but not for this project. Seems one of the limitations of droppable objects is that the object will not trigger a ground impact special effect if the object has forward movement, which would be the case with a smoke rocket.
Thank you Mr. Garwood for sharing a copy of the xml code. It certainly was the missing part in trying to solve the puzzle. Hopefully others will benefit from seeing it as well. As a side note: My compliments on your Beaufighter model. When I was working at Eidos Interactive, working on the online game Confirmed Kill (never published) one of the last aircraft I built was a Beaufighter. I appreciate the quality you put into it.
I can get the rockets and Torps hung but cant find a way to fire them. Shift+D is assigned as the FSX droppable objects but no reaction. Am I missing something in the VC I wonder ? rgds csj