Plymouth Ho!

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DaveG
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Re: Plymouth Ho!

Post by DaveG »

Hi Dave,

I've got a placement bgl for antennas at Goonhilly I did a year or so back which you can have if you want. Just uses default stuff though, no fancy sketchup models :lol:

Last time I drove past there, (last "summer") most of the big dishes had gone. Arthur was still there, plus one or two others, but it's a shadow of it's former self.
Dave G.

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Motormouse
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Re: Plymouth Ho!

Post by Motormouse »

Oh no its me again!
Dave, did you know Nick Ryalls Southwest scenery for fs2004 is now freeware?
I'll try and post the download location later.

Ttfn

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DaveB
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Re: Plymouth Ho!

Post by DaveB »

Hi Dave :)

After a lot of fiddling last night, I found what I thought were the Goonhilly files from SWE and dropped them into FSX. I ended up with a wind farm and the centre building! :lol: A further dig found Arthur and I'm sure the others are there too.. I know they're there but they're named. I spent a further 30mins trying to find what the names were of the other antennas and drew a blank. One frightening statistic is that there are over 60 dishes/antenna's at Goonhilly :-O No2 antenna was disassembled a few years ago and is to be replaced by another, faster antenna. Seems odd that Arthur is the oldest (and first) of it's type in the world and still operational. It's GradeII listed so no scrappy for that one :)

As it happens.. the SWE Arthur lined up pretty well as did the wind farm a few miles to the west so Bill and the boys haven't changed our landscape too much :lol:

Pete.. I already have SWE mate but if you find a link to the now freeware version, you can still post it in case other users want it ;)

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Re: Plymouth Ho!

Post by emfrat »

Motormouse wrote:Oh no its me again!
Dave, did you know Nick Ryalls Southwest scenery for fs2004 is now freeware?
I'll try and post the download location later.
Ttfn Pete
I don't remember it being anything else...try here:
http://www.shepsshed.com/bits.htm

:cheers:
MikeW

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DaveB
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Re: Plymouth Ho!

Post by DaveB »

Thanks for the link Mike ;)

Just to make sure I wasn't going mad, I found the docs that came with SWE and I quote.. Nick Ryall has teamed up with Visual Flight, creator of VFR Photographic Scenery, to bring you this extensive collection of lighthouses, bridges, windfarms, ancient monuments and other notable landmarks for Microsoft Flight Simulator 2002..

It installed in FS9 ok as did VFRPhoto with some minor limitations and if I remember right, FS9 was released before the final part of VFRPhoto. My box has a sticker saying compatible with FS2004 :) I can't remember this (SWE) being re-made for FS9.. rather it was compatible with it. It's still in my current FS9 install anyway :lol:

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Re: Plymouth Ho!

Post by T6flyer »

I use Nick's Windfarms and TV Masts in my Sim. Seem to work well.....Windfarms are exactly in the correct places, even down to the position of the masts, but the TV sites are just a few metres away from their intended positions. Don't use the Treescape packages, but use the ones done by Shep's Shed (and initially beta tested by me) as feel personally that they look better.

Also have the local Plymouth Airport package, which includes Derriford Hospital and various buildings in Plymouth including Smeaton's Tower.

http://www.swscenery.co.uk/plymouth

Cheers,

Martin

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Re: Plymouth Ho!

Post by emfrat »

Dave - Nick's scenery did not sit too well with the VFGM Mesh - check the Clifton Bridge - but there are plenty of alternates.
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Re: Plymouth Ho!

Post by DaveB »

Cheers fellas :thumbsup:

I've dragged SWE out of FS9 and dumped it in FSX to see what can be used and what needs to go. I pulled certain items out before adding.. Bishops Rock, Wolf Rock, the Needles.. stuff like that as the FSX versions are quite good enough and sit exactly where they should be. As mentioned earlier and confirmed by Martin, the wind farms are bang on so they'll stay. Here's Goonhilly..

Image

I've no intention of re-inventing the wheel and this is more than adequate ;) I launched from St Just and flew east along the coast to Plymouth. St Michaels mount will have to go. The model itself is ok but elevation is well out. The same goes for Drake's Island.. I could and did fly underneath it :lol: Pity about the breakwater at Plymouth. This sits where it should sit but the old fort attached to it is meters out of kilter with GenX. I put a fort on the space left by GenX and the SWE fort sits well away with clear water between the two. Shame as the SWE fort is a lot better than the one I dragged from the Solent :(
I'd forgotten about the sub pens at Devonport and the massive Titans and other dockyard cranes too. These can stay :) Not sure about the subs though. The scale looks wrong for one.. that or my O Boat is off along with the frigates berthed alongside :worried:
Not sure what to do about Pendennis Castle. I'd added a sketchup version and it looks like the SWE version was sitting through it. I'll have to make one disappear (the sketchup model) in order to take a better look at the SWE version. That said.. I could look at it in FS9 couldn't I :lol: There may be elevation issues with it in FSX *-)

One very depressing thing I noticed while looking at Goonhilly in FS9 were my FR's in the area.. 240fps+ :'(

It beggers belief why some of the SWE objects sit perfectly yet others are so darned far off. Why is Drake's Island so high? I thought sea levels were rising not receding :dunno: This is one reason why I've not tried to drag it over before.. I suspected a lot of variation. Anyhow.. it'll be an interesting project to pull out all the bits that don't fit leaving me with the handful that do :lol:

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Re: Plymouth Ho!

Post by DaveB »

As a follow on to the SWE scenery..

by far the majority of it works. Some of the darker textures look very dark.. almost as if they're not textured at all but they work nontheless. As mentioned above, I'd already removed Wolf Rock, Bishops Rock and anything that already has a GenX/Earthsim equivalent for the most part but I left the Tamar and Albert bridges which work ok. Clifton isn't that far off either but it's been removed as there's already a perfectly good on there. All the TV masts were removed as I have the UKVFR aerial set installed. Most of the lighthouses on the west coast need to go. By their nature, they sit precariously close to the sea and the coast/terrain in GenX seems to have moved slightly east leaving the west coast lighthouses floating in mid air. I'd move them if I knew how but I don't and MCX won't entertain them :(

So.. by and large, more of it works in FSX than doesn't work :)
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Re: Plymouth Ho!

Post by TobyV »

Hi Dave,

Like the helicopter in the first pic on this thread. Can one of the modellers here not make you a bald man wearing a grey jumpsuit sitting in a wheelchair to go on the skid? :lol:

Then you just need someone to model Beckton gas works.

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