Hiding Unwanted Schemes

The place for hardware and software issues, FS and non-FS related

Moderators: Guru's, The Ministry

Post Reply
PaulC
VC10
VC10
Posts: 566
Joined: 28 Nov 2009, 15:05
Location: Oakworth, West Yorkshire

Hiding Unwanted Schemes

Post by PaulC »

Morning,

Suddenly giddy by my 53p purchase from Just Flight, I want to re-org my Aircraft. I have thousands of paint schemes getting in the way I'll never fly. :cpu:

Did I read here somewhere there's a way to stop the schemes I don;t want from appearing in the "Select Aircraft" menu but still showing the ones I do?

Cheers

Paul

User avatar
DaveG
The Gurus
Posts: 8089
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Re: Hiding Unwanted Schemes

Post by DaveG »

I usually edit the aircraft.cfg and remove any schemes there that I will never fly.

If it's one I want to remove temporarily, but still have it available for FSX to use as AI for example, edit the "panel=" line to read something like "panel=none"
If FSX can't find a panel, it thinks it's just for AI & won't list it in the selection screen.
Dave G.

User avatar
Airspeed
Red Arrows
Red Arrows
Posts: 9760
Joined: 14 Sep 2011, 03:46
Location: Central Victorian Highlands, Dja Dja Wurrung Country, Australia
Contact:

Re: Hiding Unwanted Schemes

Post by Airspeed »

Or you can just change the options to not show all variations. :cpu:
Then you get only one example of each aircraft. :)
Problem is, you can't choose which example. :|

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: Hiding Unwanted Schemes

Post by DaveB »

You don't even have to type =None Paul.. =n will do. Works for idle gits with thousands of paints like me :lol:

As Dave says.. if space is an issue and there are paints you're NEVER going to fly, it's probably as well to remove the paints completely (or to disc) along with an original copy of the aircraft.cfg then edit the cfg to remove those paints by taking out the associated [fltsim.x] sections then renumbering what's left.. not forgetting that 0 (zero) is the first number in sequence :) Beware though.. don't delete unnumbered texture files or ones any of your other paints alias to in the texture.cfg's of your remaining paints ;)

The fast way.. =n ;)

ATB
DaveB B)smk
ImageImage
Old sailors never die.. they just smell that way!

User avatar
DaveG
The Gurus
Posts: 8089
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Re: Hiding Unwanted Schemes

Post by DaveG »

I usually do put "panel=n", I just used "none" for clarity :lol:
Dave G.

PaulC
VC10
VC10
Posts: 566
Joined: 28 Nov 2009, 15:05
Location: Oakworth, West Yorkshire

Re: Hiding Unwanted Schemes

Post by PaulC »

Thanks,

It's not a space issue, just there are some paints I don't need, nor ever will do.

Thank, problem sorted! :thumbsup:

Post Reply