But they are a good startTSR2 wrote:I might need to repaint some of Ted's models though as the colours are wrong

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But they are a good startTSR2 wrote:I might need to repaint some of Ted's models though as the colours are wrong
Mickey D wrote:Dave, ModelConverterX will create your thumbnails. Simply drag and drop your library bgl onto MCX (you may have to tell MCX where the textures are if not in the library folder) and click on Object Report (text icon top right in middle menu bar). It will save an HTML file and a named image folder in the library's folder. Dump the HTML and place the images in your thumbnail folder. Easy peasy lemon squeezy.DaveB wrote:I'm finding it a hard slog working through old libraries with no thumbnails and I thought that was bad enough. Thank goodness I'm not aiming this high![]()
I've populated my locale with a few houses to define the area (the wrong houses but they'll do.. not a white one amongst em yet either) and am wondering how far I can take it before the pc grinds to a halt. So far, my FR's aren't dropping but I could change that easily enough
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ATB
DaveB
Hi George,GHD wrote:Dave,
Don't forget to convert the textures, those in the warehouse are not a power of 2.