BGLC-9.EXE

A quiet place for budding model makers to share thoughts, get answers to questions and request and share references.

Moderators: Guru's, The Ministry

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

BGLC-9.EXE

Post by Garry Russell »

Hi guys :hello:

I'm looking for this file

It is said to be a FS developer but I don't see it in the downloads

Any searches just turn up discussion on the file or point to it being available there

I'm just going around in circles :doh:

Anyone know more about it??
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: BGLC-9.EXE

Post by DaveB »

Sri mate.. it's a new one on me. Obviously (he says) a bgl compiler for FS9 but other than that.. it's a blank here (nothing new) :lol:

ATB
DaveB B)smk
ImageImage
Old sailors never die.. they just smell that way!

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: BGLC-9.EXE

Post by Garry Russell »

Hi Dave :hello:

it's used in conjunction with other heinous acts to break the FS9 poly limit and compile bigger models :worried:
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: BGLC-9.EXE

Post by DaveB »

:-O :-O

We often have FelixFFDS pop in so I guess if anyone knows where this file is, he'd be a good bet ;)

ATB
DaveB B)smk
ImageImage
Old sailors never die.. they just smell that way!

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: BGLC-9.EXE

Post by Garry Russell »

Maybe :)

I've not b*ggered anything up for a few days, so I thought I'd have a go at that :worried:
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
DaveG
The Gurus
Posts: 8089
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Re: BGLC-9.EXE

Post by DaveG »

Dave G.

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: BGLC-9.EXE

Post by Garry Russell »

Cheers Dave :thumbsup:

Went to various threads on the site but didn't come across that :doh:

That's look like it...........off the make a complete mess of things :excited:
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: BGLC-9.EXE

Post by DaveB »

:lol: :lol: :lol:

I went and had a scout over there too and missed that little devil. I DID find lots of other things but not what I was looking for 8) Glad you have it anyway ;)

ATB
DaveB B)smk
ImageImage
Old sailors never die.. they just smell that way!

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: BGLC-9.EXE

Post by Garry Russell »

I NEVER find what I'm looking for......load of other stuff

I have to look for something else to find it :doh:

TBH, after reading some destructions on this I thought it would be an easy case of just popping over and getting it...yeah right :doh:
Garry

Image

"In the world of virtual reality things are not always what they seem."

GHD
Vintage Pair
Vintage Pair
Posts: 2868
Joined: 17 Sep 2004, 14:04
Location: Harton Village, UK

Re: BGLC-9.EXE

Post by GHD »

George

Image

Post Reply