Trying out the Chipmunk in a suitable place.

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tango234
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Trying out the Chipmunk in a suitable place.

Post by tango234 »

I was thinking of doing something decent for a first post, but failing that I came up with this :lol: . It certainly isn't one of the larger classics, but heh, its one of the few aircraft I can land properly! 8)
(at the time of writing, some of these are still uncropped, that should change soon ;) )
Try and guess where I am.
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Guessed the airfield yet? If you haven't here are a few of the locals:
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If you still haven't worked it out, then I suggest a trip to airliners.net and search for those tailcodes.
Or, if you can't be bothered, read on... :)
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This should make it pretty obvious I think
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The D and T2 type hangers and control tower are by Ted Andrews, and the other large buildings are the work of Dave Garwood-I only made the AFCAD and put it all together. I'm thinking about releasing it when its finished (still a wip at the moment-too many things missing), but that would all depend on whether I get permission to include the DG buildings, which considering he has already included them in his own Duxford project is probably not going to happen :dunno: .

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Garry Russell
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Re: Trying out the Chipmunk in a suitable place.

Post by Garry Russell »

Welcome aboard :thumbsup:

Nice start.they are withing the limits for size, so no probs there :thumbsup:

Enjoy your stay :)
Garry

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"In the world of virtual reality things are not always what they seem."

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DarrenL
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Re: Trying out the Chipmunk in a suitable place.

Post by DarrenL »

Very nice, first time I have ever seen Duxford scenery with the correct aircraft lined up outside. :)

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DaveB
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Re: Trying out the Chipmunk in a suitable place.

Post by DaveB »

Welcome aboard T234 :thumbsup:

I was gonna say Duxford from shot 2.. I recognise those houses that aren't there :lol: Are there really trees on the M11 roundabout?? *-) Been 10years since I went to Duxford that way so I guess a few could've grown. I'm guessing that's ES Trees you're using?

ATB

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tango234
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Re: Trying out the Chipmunk in a suitable place.

Post by tango234 »

Thanks!

You can blame default FSX for those trees though-I haven't touched them. I think some new excludes and landclass is required eh?
I think quite a few of those trees need to go...

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DaveB
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Re: Trying out the Chipmunk in a suitable place.

Post by DaveB »

Hi T234 :hello:

Well.. they're remarkably well trained for FSX landclass trees.. much better than FS9 equivalents. I was cautious about ES Trees as the ground textures don't look like GenX which is what the ES Trees are designed to fit.
It's always odd seeing Duxford without the bank at the motorway end of the runway but yes.. a big fat exclude to cover the default trees and sneaky houses wouldn't go amiss ;)
Have you made those models statics or do they all whizz off in the middle of the night?

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tango234
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Re: Trying out the Chipmunk in a suitable place.

Post by tango234 »

They whizz off at Midnight every Wednesday.

It seemed a better idea than trying to find static models.

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DaveB
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Re: Trying out the Chipmunk in a suitable place.

Post by DaveB »

Okey doh mate. One of the lads highlighted a new tool (freeware) that is supposed to change mdls to statics for just such scenery so I wondered if you'd used it. The thread should be pretty current and I think it was in the developers forum. Making them whizz off once a week is no great hardship though and I'd find it easier too ;)

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austerdriver

Re: Trying out the Chipmunk in a suitable place.

Post by austerdriver »

Nice pics of the FSX Rapide.

And BTW, welcome to the forum :)

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DaveG
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Re: Trying out the Chipmunk in a suitable place.

Post by DaveG »

Hi Tom,

see your PMs ;)
Dave G.

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