Garry Russell wrote:Cheers Andy
I saw some talk the other day about some coding to fool the compilers.......not looked into it but the frame rates could be an issue

Well, I took her up for a spin, from Seattle of course - which meant my system was coping with FlyTampa Seattle, Ultimate Terrain (with everything except water selected) & FSG meshes, Zinertek Water, Flight Environment clouds & weather, 100% of all the AI that WOAI and MAIW could manage for the area and Bill's new beast, all at a resolution of 1600 x 900 @ 32 bit! My rig uses an Athlon II X4 630 cpu, 23 gig of DDR2 RAM and a Radeon HD 4550, so by no means a super computer; it ran all the above at a steady 25-30+ fps, not a single stutter, smooth as silk!
I've got some screenshots which I need to upload somewhere (after reducing to 800 x 600 of course!!

), so hopefully later today you'll be able to see them. As an exercise to prove a concept it has worked admirably, the implications it has for FS9 are thought provoking!