FSX Traffic

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DaveB
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Re: FSX Traffic

Post by DaveB »

Err.. don't hold your breath mate :lol:

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DanKH
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Re: FSX Traffic

Post by DanKH »

Hi Dave, if you remember that evening/night we spend for establishing RetroAI in your FS9?

Actually I have the same nice collection flying in FSX with no real issues :-)

So it CAN be done, even quite easy.
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Re: FSX Traffic

Post by DaveB »

Hi Dan :hello:

Do I remember that night?... :-O It is etched on my memory for eternity :lol:

I'll go down that route with FSX eventually so be available ;)

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DanKH
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Re: FSX Traffic

Post by DanKH »

Anytime Dave :-) ... any time.

If you have the trafficfiles along with the models/repaint from then ready I think it should be a walk in the park.
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Re: FSX Traffic

Post by DaveB »

Hi Dan :hello:

Indeed I do as I still use them in FS9 ;) I'm guessing that to make them 'safe' to use in FSX, the only thing that would need to be done is for the 3 'era' traffic files to be recompiled and perhaps the main FSX traffic file to be replaced with a suitable alternative. No, thinking about it.. the main traffic file could be binned anyway (but kept safe). I've not looked into it enough yet to know what controls what but it would be nice to think the 'other' traffic (boats e t c) would have their own files. I'll take a look one day when I'm bored :)

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DanKH
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Re: FSX Traffic

Post by DanKH »

Something like that yes, recompiling the "old" traffic files to FSX-format, disabling the original trafficfile and then a simple "port-over" of the models/paints preferably to a folder of their own, just to get them separated from the others. (I've made a "Retro" folder just beneath SimObjects, and just added that folder in the FSX.cfg file) simple as that, and no magic involved :lol:

The result is then modern water and road traffic, but retro air-traffic :-) all working just fine together.
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Re: FSX Traffic

Post by DaveB »

Ah yes.. another line in the FSX.cfg.. good thinking Batman :lol: In theory, I could lob em all into my already extant 'Aircraft' folder as not a lot else goes on in there (I don't mix native with port-overs) and a quick glance shows only 8 models currently in-situ (and 7 of those can go!) so.. I'll lob em into the Aircraft folder, for now ;) How cool is that! :lol:

Did you use one of the many FS9toFSXbgl converters or did you offer the text files up to something like AIFP??

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Re: FSX Traffic

Post by DanKH »

First try-out was with "some of the many" but I find AIFP to be the best. A few snags with DAILY movements, but they may have been ironed out with the latest version (1.65 i think....)

What I like with AIFP is that is actually uses the SDK Traffic DB Builder to compile the files ..... that should vouch for "genuine'ism" or whatshamacallit
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DanKH
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Re: FSX Traffic

Post by DanKH »

Btw. If you could pm, a link with the zipped original FS9-files I could actually try yet another sneak install, because I've just build up a new super-duper FSX machine and that way I could come aux-pair with you :-)
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Re: FSX Traffic

Post by DaveB »

Do you mean the original FS9 CalClassic files Dan??

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