RAF Tangmere for FSX and Gen X released......

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Trev Clark
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Re: RAF Tangmere for FSX and Gen X released......

Post by Trev Clark »

bump!!!
ATB Trev

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Trev Clark
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Joined: 26 Jun 2004, 08:54
Location: Runway 26 at RAF Tangmere....most Mondays!

Re: RAF Tangmere for FSX and Gen X released......

Post by Trev Clark »

I am not sure if many of you guys have got this, but I have been having some people seeing two black (instead of Dutch) Meteors sitting on the pan. The texture ships with the scenery, so I would be interested to know what others have found.
ATB Trev

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TSR2
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Re: RAF Tangmere for FSX and Gen X released......

Post by TSR2 »

I'll check it out now Trev ;)
Ben.:tunes:

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TSR2
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Re: RAF Tangmere for FSX and Gen X released......

Post by TSR2 »

Hi Trev, all ok here. The meteors do cause a bit of a frame hit, and sometimes if your panning round outside they take a few seconds for the textures to load, so I'm guessing someone on a less powerfull rig might be seeing some of that? Also, worth noting the optional bgl for the meteors is actually included in the scenery folder by default so not "optional" as such, so you might need to make it clear to folk they can remove it as I think they'll assume something isn't there and be looking for something to add (if that makes sense lol) ;)
Ben.:tunes:

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Trev Clark
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Joined: 26 Jun 2004, 08:54
Location: Runway 26 at RAF Tangmere....most Mondays!

Re: RAF Tangmere for FSX and Gen X released......

Post by Trev Clark »

Thanks ben, my first cock-up (in eight sceneries) was that 'optional' business, it was meant to happen, but I forgot to seperate it! :wall: :wall: :wall: That's the trouble when you use the same instruction master copy.

Nobody else noticed until I uploaded it either, oh well, worse things happen at sea.
ATB Trev

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