The place for hardware and software issues, FS and non-FS related
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DaveB
The Ministry
Posts: 30457 Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
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Post
by DaveB » 30 Nov 2009, 15:09
Ah.. well I don't usually make my own (though I have).. I normally end up liberating one off an original via DXTbmp
ATB
DaveB
Old sailors never die.. they just smell that way!
Garry Russell
The Ministry
Posts: 27180 Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall
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by Garry Russell » 30 Nov 2009, 15:33
Ah right.....but of course at the moment with the stuff I paint there is no original.
Garry
Garry
"In the world of virtual reality things are not always what they seem."
DaveB
The Ministry
Posts: 30457 Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:
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by DaveB » 30 Nov 2009, 15:46
Precisely
ATB
DaveB
Old sailors never die.. they just smell that way!
Paul K
Red Arrows
Posts: 7835 Joined: 12 Jun 2005, 16:41
Location: Norfolk UK
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by Paul K » 30 Nov 2009, 19:21
Garry Russell wrote: You don't need to Paul
I never go to a graphics editor via DXT.BMP I always open within the editor itself.
Garry
How do you go about it, Garry ? I assumed one needed to use DXTBmp, to convert the dds to bmp, send it to the editor, do the paint, send it back to DXTBmp to convert back to dds and put it in the sim. Or am I missing something here ?
Garry Russell
The Ministry
Posts: 27180 Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall
Post
by Garry Russell » 30 Nov 2009, 19:40
Hi Paul
If it can't be read into the editor I call it into DXTBMP save as a 32bit 888-8 and then open that new BMP in the editor.
ATB
Garry
Garry
"In the world of virtual reality things are not always what they seem."