Cheers Dave. It has to be something in the model folder I've put together using the new AI models... 1-11's (400 - 500... and 500 wearing 510ED clothes ) All show up fine... But the T2's don't show at all. Think I must be having a "wood for the trees" moment. I'll give it an hour and look again
It's so easy to have a 'wood from the trees' moment with AI. I'm sure 30mins will be enough to make a small clearing for you I only put these on last night and have to admit I was a little worried at the apparent lack of T2's when I first looked. A quick peep this evening after seeing your post and they've all come home again
I'd spent all day keying in all of our BA Trident flightplans from the VA. I pulled over all the VA repaints so each T2 and T3 has a unique Reg and the correct paint for the reg.Thankfully, Manc is now fully populated with T2's. It seems the problem was the kneboard reference section of the aircraft.cfg. As soon as I took that out, they appeared... very strange. Anyway, all is now working
Many thanks guys
[EDIT] What format have folk converetd the textures to? As things stand I've left mine as is. Not sure if I should go DXT3 or DDS in FSX
I was a bit unsure about this. My T3 texture was one I'd done and was 32-bit so no way could that stay for an entire fleet Can't remember if it was the T2, T3 or 1-11 (BEA and Cambrian) but ONE of those has been made DXT3 with MIPS (argh!!) and the other 3 are DXT3 no mips.. this in FS9
A HUGE thanks for these David. I'd not been able to run BEA traffic on the full models but with these.. I most certainly can. LHR is now awash with Flying Jacks Flew from Aldergrove to Glasgow yesterday (UK2000 Xtreme) and I'd left Gary Summons default modern jets active to fill the place up a bit. As I rolled around looking for a suitable place to park the Heron, I got a great deal of satisfaction seeing a FJ 1-11 at the ramp. Happy Days