Missing accelerometer in FSX Chipmunk

Classic British Flight Sim forum.
Support for Maltby/Piper FS models & other Classic British freeware.

Moderators: Guru's, The Ministry

User avatar
ukmil
Concorde
Concorde
Posts: 1233
Joined: 11 Jun 2005, 18:35
Location: Scotland
Contact:

Re: Missing accelerometer in FSX Chipmunk

Post by ukmil »

DaveB wrote::lol: :lol: :lol:

Hell NO Ben ;-) I'd forgotten that UKMIL had an AI version which.. it has to be said.. I could do with. The old pc I regularly fly on finds it difficult to move along if I have too many of Rick's chippies in shot as AI (that is.. more than one) so a low poly version would do very nicely :cpu:

ATB

DaveB :tab:
i will extract the Chippie from the pack and make it a dedicated download if you want it
Image

User avatar
spatialpro
Concorde
Concorde
Posts: 684
Joined: 10 Apr 2007, 20:18
Location: Wessex

Re: Missing accelerometer in FSX Chipmunk

Post by spatialpro »

I think that would be ideal. Many thanks!

Any chance of a paintkit to go with it, so we can make loads of different AI Chipmunks?!
Image

Formerly "Airtrooper"

i9-10900KF, 64Gb RAM,
RTX 3090, Quest Pro, Win10 Pro 64-bit
Saitek Combat Rudder Pedals, Saitek X52 Pro

User avatar
ukmil
Concorde
Concorde
Posts: 1233
Joined: 11 Jun 2005, 18:35
Location: Scotland
Contact:

Re: Missing accelerometer in FSX Chipmunk

Post by ukmil »

probably yes
Image

User avatar
Paul K
Red Arrows
Red Arrows
Posts: 7835
Joined: 12 Jun 2005, 16:41
Location: Norfolk UK

Re: Missing accelerometer in FSX Chipmunk

Post by Paul K »

Rick Piper wrote:Hi Guys

I am part way through a full FSX native chipmunk but got busy with work stuff (non flightsim)

But most of you don't use FSX so it won't help

Regards
Rick
I use FSX , and it will help me a great deal. I assume its payware , yes ? I will happily pay! :)

User avatar
Rick Piper
The Gurus
Posts: 4776
Joined: 18 Jun 2004, 17:20
Location: In front of screen learning 3ds max :/ ...............Done it :)

Re: Missing accelerometer in FSX Chipmunk

Post by Rick Piper »

Hi Paul

I don't think suddenly making the Chipmunk Payware would be a move much liked.

I have already had a barrage of hatemail since making the Hawk Payware.

So the Chipmunk will be free.

It's an update anyway not a rebuild in the full sense
and it won't be along any time soon as i am deep into new 3d programs i need to learn.

Regards
Rick

User avatar
Paul K
Red Arrows
Red Arrows
Posts: 7835
Joined: 12 Jun 2005, 16:41
Location: Norfolk UK

Re: Missing accelerometer in FSX Chipmunk

Post by Paul K »

Ok matey, well, that'll be yet another pint I owe you. Looking forward to it, as and when.

kilo delta
Chipmunk
Chipmunk
Posts: 6
Joined: 16 Jul 2008, 08:22

Re: Missing accelerometer in FSX Chipmunk

Post by kilo delta »

Rick Piper wrote:Hi Paul

I don't think suddenly making the Chipmunk Payware would be a move much liked.

I have already had a barrage of hatemail since making the Hawk Payware.

So the Chipmunk will be free.

It's an update anyway not a rebuild in the full sense
and it won't be along any time soon as i am deep into new 3d programs i need to learn.

Regards
Rick
Hi Rick,

Have you had a chance to make any further progress on the FSX Chippy? :)

Many thanks,
kilo delta

User avatar
TSR2
The Ministry
Posts: 16757
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: Missing accelerometer in FSX Chipmunk

Post by TSR2 »

Hi Kilo,

Version 3.0 of the Chippy already. Are you having problems with it?
Ben.:tunes:

ImageImageImage

User avatar
spatialpro
Concorde
Concorde
Posts: 684
Joined: 10 Apr 2007, 20:18
Location: Wessex

Re: Missing accelerometer in FSX Chipmunk

Post by spatialpro »

I think kilo delta meant the new version for FSX. Am I right?
Image

Formerly "Airtrooper"

i9-10900KF, 64Gb RAM,
RTX 3090, Quest Pro, Win10 Pro 64-bit
Saitek Combat Rudder Pedals, Saitek X52 Pro

User avatar
TSR2
The Ministry
Posts: 16757
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: Missing accelerometer in FSX Chipmunk

Post by TSR2 »

wasn't aware there was a new version in the pipeline :think:
Ben.:tunes:

ImageImageImage

Post Reply