Viking G-AHOS
Moderators: Guru's, The Ministry
Viking G-AHOS
Just flown Viking to EGCC and now on 97.8%. Nearing TLC time.
Simon

'The trouble with the speed of light is it gets here too early in the morning!' Alfred. E. Neuman

'The trouble with the speed of light is it gets here too early in the morning!' Alfred. E. Neuman
- DaveB
- The Ministry
- Posts: 30457
- Joined: 17 Jun 2004, 20:46
- Location: Pelsall, West Mids, UK
- Contact:
Re: Viking G-AHOS
Hi Simon..
Ok ;-) The current client isn't hitting airframes like v100 so you could get a bit more out of it. However.. I put an aircraft in yesterday and not sure if it's returned yet. When I'm happy that side of things is working, I'll have OS a nice day in a hangar ;-)
ATB
DaveB :tab:
Ok ;-) The current client isn't hitting airframes like v100 so you could get a bit more out of it. However.. I put an aircraft in yesterday and not sure if it's returned yet. When I'm happy that side of things is working, I'll have OS a nice day in a hangar ;-)
ATB
DaveB :tab:


Old sailors never die.. they just smell that way!
Re: Viking G-AHOS
Looking at the Flight info page when the client starts is very confusing. All the different parts at different percents. Was Flynet simpler.
Simon

'The trouble with the speed of light is it gets here too early in the morning!' Alfred. E. Neuman

'The trouble with the speed of light is it gets here too early in the morning!' Alfred. E. Neuman
- DaveB
- The Ministry
- Posts: 30457
- Joined: 17 Jun 2004, 20:46
- Location: Pelsall, West Mids, UK
- Contact:
Re: Viking G-AHOS
Hi Simon
On the last incarnation of the FlyNET client.. the hull, gear and engines all wore at different rates as they do on FSA. However, there is still a bug present. Initially, attrition rate was ridiculously high.. with v1.0.2, it's come down to a more normal level but, from what I see, the hull and gear are remaining the same as are engine no.2 upward. All wear is being bourne by engine 1 :roll:
I'm a little worried that we're going to end up with a right mix and match but with luck, it should all sort itself out at the next maint period.. that is, if the problem is sorted ;-)
ATB
DaveB :tab:

On the last incarnation of the FlyNET client.. the hull, gear and engines all wore at different rates as they do on FSA. However, there is still a bug present. Initially, attrition rate was ridiculously high.. with v1.0.2, it's come down to a more normal level but, from what I see, the hull and gear are remaining the same as are engine no.2 upward. All wear is being bourne by engine 1 :roll:
I'm a little worried that we're going to end up with a right mix and match but with luck, it should all sort itself out at the next maint period.. that is, if the problem is sorted ;-)
ATB
DaveB :tab:


Old sailors never die.. they just smell that way!