A quiet place for budding model makers to share thoughts, get answers to questions and request and share references.
Moderators: Guru's , The Ministry
Techy111
Battle of Britain
Posts: 3319 Joined: 15 Aug 2007, 13:51
Location: Coming out of Retirement.
Post
by Techy111 » 13 Sep 2008, 20:00
Cheers Rob....
Bit disappointed with the Bucc from UKmil as this was touted with SP2 compatibility but only had .BMP files....so not a true FSX bird
Look forward to this with interest.... ;-)
Tony
RobDob
Trident
Posts: 337 Joined: 16 Oct 2007, 17:01
Location: Doha, Qatar
Post
by RobDob » 13 Sep 2008, 20:06
This is being built using the FSX SDK so if all goes well it'll be the 'real deal'.
RobDob
Trident
Posts: 337 Joined: 16 Oct 2007, 17:01
Location: Doha, Qatar
Post
by RobDob » 16 Sep 2008, 11:26
And here is the
FS9 version;
Brian Franklin
Concorde
Posts: 763 Joined: 14 Jul 2004, 19:42
Location: Chester / London
Contact:
Post
by Brian Franklin » 16 Sep 2008, 11:32
Is it me or is the AI23B in the nose a little on the large side in diameter
RobDob
Trident
Posts: 337 Joined: 16 Oct 2007, 17:01
Location: Doha, Qatar
Post
by RobDob » 16 Sep 2008, 12:03
Sorry Brian, a bit technical for me there! Where do you mean? The base of the 'cone' in idiot terms?
Garry Russell
The Ministry
Posts: 27180 Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall
Post
by Garry Russell » 16 Sep 2008, 12:23
That cone
could just be lighting :think:
In FS, some things that would be in shadow real word, stay in full light :-(
I don't know how much FS.X has improved on that score
This can lead to a problem like this.....the shadow would cut it off near the actual base of the cone and if it did it would look right.
I have that problem with the Britannia where the prop sits on a cone much like that but with a flat top. Texturing is about the only way out of it.
Just a thought
Garry
Garry
"In the world of virtual reality things are not always what they seem."
RobDob
Trident
Posts: 337 Joined: 16 Oct 2007, 17:01
Location: Doha, Qatar
Post
by RobDob » 16 Sep 2008, 14:08
I see, will pass those comments on.
Sl4yer
Trident
Posts: 337 Joined: 24 Mar 2005, 17:21
Location: England
Post
by Sl4yer » 16 Sep 2008, 19:33
Sorry to do this again, but what mark is this supposed to be?
The fin, wing, guns and missiles don't add up to ANY Lightning variant.
I personally think the nose cone looks fine.
James
Arny_01
Chipmunk
Posts: 27 Joined: 01 Sep 2006, 20:54
Location: Brummagem
Contact:
Post
by Arny_01 » 16 Sep 2008, 21:17
Think nose-cone is just deceptive on certain angles as it's (or appears to be?) untextured at the moment. Does look a tad wide or short in length in a couple of piccys - but fine in others! - reckon could be fine when textured! :flying:
But looking very good - Any VC piccys yet!?
Mike
RobDob
Trident
Posts: 337 Joined: 16 Oct 2007, 17:01
Location: Doha, Qatar
Post
by RobDob » 17 Sep 2008, 10:23
Sl4yer wrote: Sorry to do this again, but what mark is this supposed to be?
The fin, wing, guns and missiles don't add up to ANY Lightning variant.
I personally think the nose cone looks fine.
James
It's work-in-progress of the F3 variant.