I have a few questions for developers out there...
1. Texture sizes/format
The SDK states 1024x1024 textures max, yet I just downloaded the Beaufighter and that uses 3 2048x2048 textures with the same sized spec and bump maps - that's 9, plus a few smaller maps.
I imagine this was done to remove the lossy compression artifacts of DXT5.
However an uncompressed ARGB8888 1024X1024 DDS file would be a similar size file (on disk and in graphics card memory) and produce a similar, if not better result - Which is preferable/acceptible? Do people care as long as it looks good?
The reason I ask is that my 1024x1024 DXT5 file shows a few "jaggies" around the edges of the numbers.
2. Can you use the prop still/slow/blurred animations for jet engines? That way I can show the turbine blades when the engines are stopped.
Click on the images for the full sized version:

