To be honest if you haven't got Acceleration, you're probably missing 90% of what the plane is about anyway as it's perfect for carrier practise. I think my abuse of Mr Piper's creation for that was going to end in tears!
SkippyBing wrote:To be honest if you haven't got Acceleration, you're probably missing 90% of what the plane is about anyway as it's perfect for carrier practise.
Indeed, it's great fun practicing carrier landings. It's nice to have a tailhook that works without some complex gauges, too.
You guys are soft... you mean you haven't landed Mr.P's proper Hawk on the Ark? You can do it if your careful.... now getting airborne again might be tricky
Roll rate is really poor....go into .CFG and change the aileron_effectiveness under................[flight_tuning] to 20.0.........much more realistic in my opinion......
I think its a cracking model though......doesn't sniff of a port over either....
Tony
The last surviving and complete Vickers Vanguard....."Superb"
Techy111 wrote:Roll rate is really poor....go into .CFG and change the aileron_effectiveness under................[flight_tuning] to 20.0.........much more realistic in my opinion......
I think its a cracking model though......doesn't sniff of a port over either....
Tony
Tony, its not a port over, its a full blown SP2/ACC SDK model, has to be for the required carrier animations and hooks to work in FSx, certainly looks the part and the price is right . Mind default carriers are woefully inept in there accuracy LOL, but if you squint hard enough there acceptable until something better comes along .