Argonaut Virtual Cockpit.

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simondix
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Re: Argonaut Virtual Cockpit.

Post by simondix »

Took me four months to get round to it. HEX worked. Right, how do I get internal views to work now I have got rid of the VC? I put the new DC6 panel from Cal Classics on and I cannot get the internal views to work.
Simon

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DaveB
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Re: Argonaut Virtual Cockpit.

Post by DaveB »

Simon..

They should be listed in the panel.cfg that came with the new panel so no further fiddling is necessary. However.. you're not seeing them so something is obviously duff :think:

This is an extract from the Vanguard which uses bmp's as views..

[Window Titles]
window00=Instrument Panel
window01=Overhead Centre
window02=Overhead right
window03=Overhead left
window04=Overhead rear
window05=Overhead Air Conditioning
window06=Radio stack
window07=Autopilot
window08=Throttle Quadrant
window09=Fuel Gauges
window10=GPS
window11=Engine Select
window12=Checklist
Window13=Trim chart
Window14=Tiller

Fixed Window30=FORWARD_LEFT
Fixed Window31=LEFT
Fixed Window32=REAR_LEFT
Fixed Window33=REAR
Fixed Window34=REAR_RIGHT
Fixed Window35=RIGHT
Fixed Window36=FORWARD_RIGHT

[VIEWS]
view_forward_WINDOWS=MAIN_PANEL,RADIO_STACK_PANEL,GPS_PANEL,OVERHEAD_PANEL,THROTTLE_PANEL
VIEW_FORWARD_ZOOM=0.8
VIEW_FORWARD_DIR=3.0, 0.0, 0.0

VIEW_REAR_WINDOWS=29
VIEW_REAR_ZOOM=0.8
VIEW_REAR_DIR=11.0, 0.0, 0.0

VIEW_DOWN_WINDOWS=28
VIEW_DOWN_ZOOM=0.8
VIEW_DOWN_DIR=11.0, 0.0, 0.0
VIEW_FORWARD_RIGHT_WINDOWS=36

VIEW_RIGHT_WINDOWS=35

VIEW_REAR_RIGHT_WINDOWS=34

VIEW_REAR_WINDOWS=33

VIEW_REAR_LEFT_WINDOWS=32

VIEW_LEFT_WINDOWS=31

VIEW_FORWARD_LEFT_WINDOWS=30

Fixed Window30 to 36 are the view positions... and the next section is down the bottom of the panel.cfg which gives bmp detail..

//--------------------------------------------------------
[Fixed Window30]
file=Forward_Left.bmp
position=7
visible=0
ident=30
render_3d_window=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000



//--------------------------------------------------------
[Fixed Window31]
file=Left.bmp
position=7
visible=0
ident=31
render_3d_window=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000



//--------------------------------------------------------
[Fixed Window32]
file=Rear_left.bmp
position=7
visible=0
ident=32
render_3d_window=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000



//--------------------------------------------------------
[Fixed Window33]
file=Rear.bmp
position=7
visible=0
ident=33
render_3d_window=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000



//--------------------------------------------------------
[Fixed Window34]
file=Rear_right.bmp
position=7
visible=0
ident=34
render_3d_window=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000



//--------------------------------------------------------
[Fixed Window35]
file=Right.bmp
position=7
visible=0
ident=35
render_3d_window=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000



//--------------------------------------------------------
[Fixed Window36]
file=Forward_Right.bmp
position=7
visible=0
ident=36
render_3d_window=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000

As the DC panel you're using came with panel views.. you should have entries similar (though not necessarily the same) as those above.

EDIT.. excuse the Darth Vaders.. DV represents zerozerozero ;-)

ATB

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Tarasdad
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Re: Argonaut Virtual Cockpit.

Post by Tarasdad »

Are you using FS9 or FSX? If it's the latter then you're stuck, since FSX uses the VC to provide interior views with the 2D panel.
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DaveB
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Re: Argonaut Virtual Cockpit.

Post by DaveB »

THAT is a very valid point. One day.. I'll stop presuming we're all still on FS9 :roll:

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Garry Russell
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Re: Argonaut Virtual Cockpit.

Post by Garry Russell »

That's odd

On my models for FS.9 the VC is producing the 2D interior views

Is this something that gets overridden as above or is it a FSDS 3.5 thing........the Vangurad was pre MakeMDL FSDS

Just a passing interest as I have not looked into it.

Garry
Garry

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HawkerHart
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Re: Argonaut Virtual Cockpit.

Post by HawkerHart »

The way I always thought it was that the VC was always there (if the aircraft had one) but if 2D views were supplied they sought of just sat over the top of the VC in 2d panel mode.

And as such if there were nice photo 2d views but no wing sticking out where I'd expect it, there was no VC.

But that was an assumption based on not much in depth knowledge.
Tom

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DaveB
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Re: Argonaut Virtual Cockpit.

Post by DaveB »

A lot depends on how it's modelled mate :) Rick's Viking (for example) has full 2D views.. no VC but.. he did model the wing view so these can be seen through the 2d bitmaps. If Simon can send me what he's done with the model, I'll pull the panel and try to see what's happening ;-)

ATB

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simondix
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Re: Argonaut Virtual Cockpit.

Post by simondix »

First I had better explain what I did.

I put the Cal Classics new DC6 panel into the Argonaut. That gave me a better main panel but still left me the JBK side views as in the VC.

I then used the HEX and removed the VC. As expected that gave me no sideviews. So that worked.

I then tweaked around the panel cfg so that all the windows were shown similar to Dave's Vanguard cfg, which incidentally I am going to try now.
That gave left,right and rear views but none of the others, wierd. Also using this panel aircraft starts cold and the if I change screen size the engines stop and the , which it doesn't do on the DC6! I'll let you know how I get on.
Simon

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simondix
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Re: Argonaut Virtual Cockpit.

Post by simondix »

Thank you every body. Thanks Dave, copied the Vanguard panel cfg that you posted. . I used the Dove ones and somehow it did not work. Now all I need to sort out is the engine problem, but I can live with that for the time being.
Simon

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'The trouble with the speed of light is it gets here too early in the morning!' Alfred. E. Neuman

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DaveB
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Re: Argonaut Virtual Cockpit.

Post by DaveB »

Rgr that Simon ;-) Keep us posted as I'm keen to see how this exercise turns out :thumbsup:

ATB

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