CBFSIM release repaints for the Skysim Hawk!
Moderators: Guru's, The Ministry
CBFSIM release repaints for the Skysim Hawk!
CBFSIM are delighted to announce a paint pack for the SkySim Hawk.
Registerd user can download the repaints in the new releases and support section.
http://www.cbfsim.org/cbfsim/cbfsBB/vie ... 53#p168736
Registerd user can download the repaints in the new releases and support section.
http://www.cbfsim.org/cbfsim/cbfsBB/vie ... 53#p168736
Ben.







Re: CBFSIM release repaints for the Skysim Hawk!
Thanks for that Ben.
Downloaded them, but will have to wait for my next pension day to get the aircraft. Slightly overspent at the minute :-(
Graham
Downloaded them, but will have to wait for my next pension day to get the aircraft. Slightly overspent at the minute :-(

Graham
- Rick Piper
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Re: CBFSIM release repaints for the Skysim Hawk!
Blimey Graham
Regards
Rick
your good at making me feel like the Sheriff of Nottinghambut will have to wait for my next pension day to get the aircraft





Regards
Rick
Re: CBFSIM release repaints for the Skysim Hawk!
Met him a few years back and you look nowt like him Rick. :roll:
No problems mate, I know that when I do take the plunge it will be well worth the wait. It's just that with grabbing that deal with with FSX and Acceleration, plus going mad and getting the full Monte GenX, the coffers are rather depleted. (Have we got a skint smiley?)
I actually started the transaction, noticed smoke coming from the direction of my card, (can bank managers really do that with a remote?) and decided to apply the brakes.
Graham

No problems mate, I know that when I do take the plunge it will be well worth the wait. It's just that with grabbing that deal with with FSX and Acceleration, plus going mad and getting the full Monte GenX, the coffers are rather depleted. (Have we got a skint smiley?)
I actually started the transaction, noticed smoke coming from the direction of my card, (can bank managers really do that with a remote?) and decided to apply the brakes.
Graham
- Rick Piper
- The Gurus
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- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Re: CBFSIM release repaints for the Skysim Hawk!
Hi Guys
this is how to get the droppable practice bombs!
anyone familiar with FSX mission
droppable ordinance should be able to save a flight with 2 pylons and 2 CBLS pods loaded then edit the flt file
also i recommend loading an Aden Cannon pack as it will give you a GGS (Gyro Gunsight) on the glareshield in each cockpit.
None of this is documented but is like an easter egg if you like.
Many thanks to Chris Sykes & David Bryce for their help and support with this part of the model.
Huge fun is to be had when dropping 3kg bombs
edit a saved .FLT to show this new section
to get 8 visible droppable practice bombs on the Hawk
[DroppableObjects.0]
ObjectSet.0=3kg_practice, 8,
As far as i know they are included in the main download
just make sure your SimObjects/Misc folder is showing a "3kg_practice" folder (sorry but being the author i have the master files and not a download install so i am not 100% sure they are there for you ??.
if not please let me know
Not used by the Red Arrows Obviously but by Hawk T1'a used in their RAF training role.
so make sure you remove the smoke pod by setting it's load to 0
So it's a bit more fun.
Anyone who has no idea what i am talking about you need to read the Hawk Manual first!
then you should understand the system i use for Ordinance loading and visibility that also adds the weight
thus avoiding the need for a dozen pointless models just for small details ;-)
Regards
Rick
this is how to get the droppable practice bombs!
anyone familiar with FSX mission
droppable ordinance should be able to save a flight with 2 pylons and 2 CBLS pods loaded then edit the flt file
also i recommend loading an Aden Cannon pack as it will give you a GGS (Gyro Gunsight) on the glareshield in each cockpit.
None of this is documented but is like an easter egg if you like.
Many thanks to Chris Sykes & David Bryce for their help and support with this part of the model.
Huge fun is to be had when dropping 3kg bombs
edit a saved .FLT to show this new section
to get 8 visible droppable practice bombs on the Hawk
[DroppableObjects.0]
ObjectSet.0=3kg_practice, 8,
As far as i know they are included in the main download
just make sure your SimObjects/Misc folder is showing a "3kg_practice" folder (sorry but being the author i have the master files and not a download install so i am not 100% sure they are there for you ??.
if not please let me know
Not used by the Red Arrows Obviously but by Hawk T1'a used in their RAF training role.
so make sure you remove the smoke pod by setting it's load to 0
So it's a bit more fun.
Anyone who has no idea what i am talking about you need to read the Hawk Manual first!
then you should understand the system i use for Ordinance loading and visibility that also adds the weight
thus avoiding the need for a dozen pointless models just for small details ;-)
Regards
Rick
- Chris Sykes
- Concorde
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- Location: Northampton
Re: CBFSIM release repaints for the Skysim Hawk!
Rick did you use the effect file i passed on over to you?
- Rick Piper
- The Gurus
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- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Re: CBFSIM release repaints for the Skysim Hawk!
Hi Chris
Yes mate but not 100% sure it's correct as i get no sound of an impact and a very small smoke mark for a very short duration.
it is the files you sent but not sure if i set the cfg correctly
maybe i needed a texture to go with the effects you sent ???
Regards
Rick
Yes mate but not 100% sure it's correct as i get no sound of an impact and a very small smoke mark for a very short duration.
it is the files you sent but not sure if i set the cfg correctly

maybe i needed a texture to go with the effects you sent ???
Regards
Rick
- Chris Sykes
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- Location: Northampton
Re: CBFSIM release repaints for the Skysim Hawk!
Ah sound, sorry i never checked for sound
... The smoke side of it doesnt last long in real life IIRC, i think its set to be about 10-15 seconds on the cfg but it can be extended if you want. Ill have a go at getting sound for it tonight for you.

- Chris Sykes
- Concorde
- Posts: 1658
- Joined: 18 Apr 2006, 11:50
- Location: Northampton
Re: CBFSIM release repaints for the Skysim Hawk!
- Chris Sykes
- Concorde
- Posts: 1658
- Joined: 18 Apr 2006, 11:50
- Location: Northampton
Re: CBFSIM release repaints for the Skysim Hawk!
New effect files have been emailed to Rick, they now have a sound effect and longer lasting spotting smoke.