RealAir Spitfire PR.XIX PS915

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Garry Russell
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Re: RealAir Spitfire PR.XIX PS915

Post by Garry Russell »

I was looking at that Dave

I think it must be FS.X....would be nice to be wrong though :lol:

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DaveB
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Re: RealAir Spitfire PR.XIX PS915

Post by DaveB »

I presumed as much mate but that ground texture looks incredibly cr@p so there was hope that it was for the FS9 model (nothing FSX could ever look so poor.. could it??) :dunno:

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Tweek
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Re: RealAir Spitfire PR.XIX PS915

Post by Tweek »

DaveB wrote:I presumed as much mate but that ground texture looks incredibly cr@p so there was hope that it was for the FS9 model (nothing FSX could ever look so poor.. could it??) :dunno:

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I think it was Ground Environment X that buggered up the ground textures. It must have altered the grass textures at airports in some way, and stayed like that after uninstalling it. :dunno:

Anyway, the paint is done now (I think!) and I should get round to uploading it sometime tomorrow. Most definitely FSX!

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DaveG
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Re: RealAir Spitfire PR.XIX PS915

Post by DaveG »

Nice job Tweek :thumbsup:
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Tweek
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Re: RealAir Spitfire PR.XIX PS915

Post by Tweek »

File uploaded to CBFiles, so it should be available in a day or two!

Due to me using the model with no guns (as per the real aircraft), it's been given modern gauges. I don't know if the real PS915 uses modern gauges, seeing as it still displays on the airshow circuit, but it's quite possible.

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Re: RealAir Spitfire PR.XIX PS915

Post by DispatchDragon »

Ah young grasshopper - Guess again - Up at the pond now

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Tweek
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Re: RealAir Spitfire PR.XIX PS915

Post by Tweek »

In that case, go get her!

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Re: RealAir Spitfire PR.XIX PS915

Post by Quixoticish »

Fantastic. I've just had to re-save the textures to get rid of the blurriness but it's all good. :flying:

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Re: RealAir Spitfire PR.XIX PS915

Post by DaveG »

Nice repaint Tweek, but the alpha channels are flipped vertically.
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Tweek
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Re: RealAir Spitfire PR.XIX PS915

Post by Tweek »

DaveG wrote:Nice repaint Tweek, but the alpha channels are flipped vertically.
Strange one, that. Perhaps they needed flipping along with the DDS files.

Seeing as I'm not up to scratch with alpha channels in DDS, would anyone be so kind as to show me how to fix the problem, or perhaps upload some corrected DDS files?

Also, if you could please remove the file for now, Leif, just until the little niggles are sorted out.
Last edited by Tweek on 27 Apr 2008, 16:32, edited 2 times in total.

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