Converting the Jaguar to AI

Classic British Flight Sim forum.
Support for Maltby/Piper FS models & other Classic British freeware.

Moderators: Guru's, The Ministry

User avatar
fmansam
Vulcan
Vulcan
Posts: 438
Joined: 05 Aug 2004, 14:57
Location: Leuchars

Re: Converting the Jaguar to AI

Post by fmansam »

Its alive...it's alive

many thanks for your help gents...as per.....

Graham came up with the little one that i was forgetting..... :o :o :-# :doho: HELP

im all sorted now, jags everywhere.....

cheers again

Neil

User avatar
ukmil
Concorde
Concorde
Posts: 1233
Joined: 11 Jun 2005, 18:35
Location: Scotland
Contact:

Re: Converting the Jaguar to AI

Post by ukmil »

watch out for our next scenery release, RAF Colt, with lots of AI jags :thumbsup:
Image

igorski
Vulcan
Vulcan
Posts: 418
Joined: 27 Dec 2004, 23:24
Location: Lancs, UK

Re: Converting the Jaguar to AI

Post by igorski »

Neil,

you should probably just try this:

http://library.avsim.net/esearch.php?Ca ... 1&Cookie=1

Uses Nick's AI jag model GR3 and T4, cant go wrong.

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: Converting the Jaguar to AI

Post by DaveB »

He's obviously made a complete prat of himself (easy to do) Andy as he never told us what he'd missed. My guess is.. he either entered it in the aircraft.txt but didn't enter it in flightplan.txt or.. made a flightplan for it but didn't enter it into the aircraft.txt. There's only so much you can do to 'F'-up a traffic file.

Whatever.. he sorted it without using a 'Pack' so has his Jags as he want's them.. not as someone else does ;-)

ATB

DaveB :tab:
ImageImage
Old sailors never die.. they just smell that way!

igorski
Vulcan
Vulcan
Posts: 418
Joined: 27 Dec 2004, 23:24
Location: Lancs, UK

Re: Converting the Jaguar to AI

Post by igorski »

True.. at least the true AI model might be useful :thumbsup:

User avatar
fmansam
Vulcan
Vulcan
Posts: 438
Joined: 05 Aug 2004, 14:57
Location: Leuchars

Re: Converting the Jaguar to AI

Post by fmansam »

Hi gents

i have been working over the past few days, so unable to get much on....

just thought i'd let you know what i did wrong, as NOT to make myself look to bigger PRAT!!!! :o STUPID
TTools was my problem, and it was the size of the parking slot...

eg i had it as MIL-COMBAT as required, but the size was only 10m when it needed to be 12m i also found thats the parking size for a T2 or T4 was again slightly bigger than that. obviously a simple mistake, but i aint no pro, thats the reason i asked for help.

i did say thanks before to the gents that helped, and again my reason for using the ALPHA Jag is so i can get varied paint schemes and loads for the Jag as there are more available than for Nicks awesome AI, in fact i have Mr Ito's model as well, again more paints etc....
neither have any effect whatsoever on FR. so im greedy and have 3 AI jags now......! CHEERS

Thanks you again for your time and help.

Neil

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: Converting the Jaguar to AI

Post by Garry Russell »

Thanks for the report back Neil :thumbsup:

Useful information as you won't be the first of the last to be caught out by that :lol:

So.....size is important ;-)

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
fmansam
Vulcan
Vulcan
Posts: 438
Joined: 05 Aug 2004, 14:57
Location: Leuchars

Re: Converting the Jaguar to AI

Post by fmansam »

in no order, just set upto test appearance.....

Image

Image

Image

as you can see my point about loads and paints!!!

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: Converting the Jaguar to AI

Post by DaveB »

:lol: :lol: :lol:

Cheers Neil ;-)

I did say look at parking didn't I :bandit: There is ALWAYS a reason for something not working.. some obvious and some not so obvious so you have to keep chipping away until it does work :) I sent some AI Grimnods up to Kinloss a while ago (the default scenery) and they showed very nicely until takeoff time. The lights would come on and the aircraft were active but after a minute, they disappeared! :o M$ had kindly put parking slots in the scenery but no nodes to enable the aircraft to get from them to the taxiway (or something ridiculous like that) :brick: A day wasted until I twigged what it was causing the problem :doho:

ATB

DaveB :tab:
ImageImage
Old sailors never die.. they just smell that way!

Post Reply