Me again I'm afraid.......have installed the sim and then the 9.1 upgrade, all the VFR Scenery areas and then the VFR Terrain and some autogen, but not all as its going to take me ages. I've flown a few times and am as previously stated am very very pleased.
But a slight observation is that when I'm flying along I notice that the lie of the land changes quite often. Hills and surrounding areas seem to 'jump' into place and so on. Its hard to describe what actually happens, but the scenery doesn't retain its true topography or extent. Perhaps I need to alter the 'Terrain mesh' slider?
Any ideas on what I'm doing wrong?
Best wishes to all,
Martin
Wibbly Wobbly Scenery
Moderators: Guru's, The Ministry
Re: Wibbly Wobbly Scenery
No idea really....have you tried altering the order in the scenery library? ie swap scenery, terrain & mesh around? Not even sure if terrain shows up there from memory though........... I don't have a clue just purely clutching at straws but sometimes fiddling around like that gets things working. Or it has for me in the past anyway! :o
Re: Wibbly Wobbly Scenery
I'll have a little fiddle around tonight and see what happens. I've probably done something wrong....
Best wishes,
Martin

Best wishes,
Martin
Re: Wibbly Wobbly Scenery
The "correct" order would be:
Lowest: Mesh
Medium: Landclass
Highest: Texture
Lowest meaning highest number
Highest meaning lowest number ... :roll:
Thus 1 = highest "Rank"
99 = lower "rank"
I hope this makes sense.... ;-)
Apart from that the scenery (in this case the mesh) loads into view depending on the LOD (level of detail) Buffer meshes (more meshes covering the same area, but we different LOD) tend to minimize this effect. The amount of RAM has also something to say.
And then the radius of the rendering area.... and the amount of time that the GPU has to share with the CPU..... etc. etc. a lot of different parameters. some of them tweak-able through the "normal" slider-manipulation others only accessible directly in the FS9.cfg....
So there you go, enough to make you crazy, and give you lots and lots of hours to experiment....
One single good advice would be though: although very tiresome only check one change at a time..... lots and lots of FS-restarts lie ahead...
Or.....
Live with it ;-)
Lowest: Mesh
Medium: Landclass
Highest: Texture
Lowest meaning highest number
Highest meaning lowest number ... :roll:
Thus 1 = highest "Rank"
99 = lower "rank"
I hope this makes sense.... ;-)
Apart from that the scenery (in this case the mesh) loads into view depending on the LOD (level of detail) Buffer meshes (more meshes covering the same area, but we different LOD) tend to minimize this effect. The amount of RAM has also something to say.
And then the radius of the rendering area.... and the amount of time that the GPU has to share with the CPU..... etc. etc. a lot of different parameters. some of them tweak-able through the "normal" slider-manipulation others only accessible directly in the FS9.cfg....
So there you go, enough to make you crazy, and give you lots and lots of hours to experiment....
One single good advice would be though: although very tiresome only check one change at a time..... lots and lots of FS-restarts lie ahead...
Or.....
Live with it ;-)
- DaveB
- The Ministry
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- Joined: 17 Jun 2004, 20:46
- Location: Pelsall, West Mids, UK
- Contact:
Re: Wibbly Wobbly Scenery
Hi Martin
I get this too and have learned to live with it. Most of the time, you don't really notice but climbing out of Turin, Malpensa or Linate toward the UK.. the Alps are 'molten' until you get high enough
ATB
DaveB :tab:

I get this too and have learned to live with it. Most of the time, you don't really notice but climbing out of Turin, Malpensa or Linate toward the UK.. the Alps are 'molten' until you get high enough

ATB
DaveB :tab:


Old sailors never die.. they just smell that way!
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Re: Wibbly Wobbly Scenery
I've always had this.....both PC's and have considered it normal
Others that have used my PC have not said anything was odd.
Garry

Others that have used my PC have not said anything was odd.
Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
Re: Wibbly Wobbly Scenery
Thanks to all for your replies....and a good thanks to DanKH for his most informative reply....think I understand it and as you say 'lots of tweaks to come'.....thats what I tried last night, changing this and that and still virtually have the same result. Did change the terrain mesh complexity up to 20% and this kind of helped - up to 100% and I sank through my UK2000 Swansea into the ground. So back to 20%.....
Think am making as usual a mountain out of a molehill and so will keep things as they are. As said before am very pleased with what I have now and think that after adding all of the scenery and addons, that should just keep things as they are. Had a flight last night in Rick's Foxbat (my friend who had one now has a Eurostar, but I still love this aeroplane) from Farnborough to Redhill and averaged 65fps dipping to 40fps at Gatwick with 60% traffic. Fine for what I want.
Now just got to sit down and add my local AI and work out some routes. This should keep me busy in the days ahead.
Thanks again for all your replies. As always, much appreciated.
Best wishes to all,
Martin
Think am making as usual a mountain out of a molehill and so will keep things as they are. As said before am very pleased with what I have now and think that after adding all of the scenery and addons, that should just keep things as they are. Had a flight last night in Rick's Foxbat (my friend who had one now has a Eurostar, but I still love this aeroplane) from Farnborough to Redhill and averaged 65fps dipping to 40fps at Gatwick with 60% traffic. Fine for what I want.
Now just got to sit down and add my local AI and work out some routes. This should keep me busy in the days ahead.
Thanks again for all your replies. As always, much appreciated.
Best wishes to all,
Martin