Return of the blurries!

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tonymadge
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Re: Return of the blurries!

Post by tonymadge »

If you find the answer let me know, as my blurries are still the same, no idea why they happened and its tiresome to keep refreshing textures every bloody 5 minutes!! Time to play CofD2 again and let FS rest for a year or two :@
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Chris Sykes
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Re: Return of the blurries!

Post by Chris Sykes »

would a good system defrag be benificial? I do a defrag by name which seems to keep ontop of things and i do it now at least once a week.

tonymadge
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Re: Return of the blurries!

Post by tonymadge »

Just did that as well as a new video driver did not appear to do anything, however by changing the filet setting to Bilinear from Trilinear seems to oddly enough fixed the problem... now this may be a coincidence so I will have to do some more tests to see if this is the cause... Odd though as I always had it set to trilinear before. :dunno:
I have the system set for non SLI use I may try firing up SLI as this doubles video ram and see what I get as well
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tonymadge
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Re: Return of the blurries!

Post by tonymadge »

just tried it in SLI and FS dont like!! I get a shimmer of the image twice one in 600 x 400 and the normal one...weird!!
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RobDob
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Re: Return of the blurries!

Post by RobDob »

Chris Sykes wrote:would a good system defrag be benificial? I do a defrag by name which seems to keep ontop of things and i do it now at least once a week.
What de-frag program do you use?

tonymadge
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Re: Return of the blurries!

Post by tonymadge »

I found the problem with my blurries. I had installed a freeware scenery San Paulo ( dont ask why as I dont know!) anyway this changed a lot of stock ground textures in the cities of europe and everywhere else, unistalling it left blank patches everywhere. I was about to take my World Scenery folder off the laptop and replace it, then I remembered I have Ground Enviroment, so I re ran the texture prog and all returned to normal minus the blurries!! So my video card is working perfect, pity I did not find this out before ordering the new one :lol:
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petermcleland
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Re: Return of the blurries!

Post by petermcleland »

tonymadge wrote:If you find the answer let me know, as my blurries are still the same, no idea why they happened and its tiresome to keep refreshing textures every bloody 5 minutes!! Time to play CofD2 again and let FS rest for a year or two :@
Tony...Holger Sandmann who is extremely expert on scenery matters has often traced these scenery blurries to an instance somewhere in your scenery of a single DXT1 texture file WITHOUT mipmaps. He is absolutely certain that just one of these files in a scenery package can switch on the "blurries" the moment you enter the scenery area.

Obviously it is not easy to track this down but a good working procedure is to disable one suspect scenery at a time by simply unticking it in Scenery Library and restarting FS9. When the blurries are fixed by this, then you have the culprit. Inspection of the culprit will reveal one or more DXT1 texture files without mip maps...You can then use ImageTool to add mipmaps. The scenery can then be reinstated in Scenery Library and the problem blurries will be gone.
Last edited by petermcleland on 21 Dec 2007, 17:56, edited 1 time in total.

tonymadge
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Re: Return of the blurries!

Post by tonymadge »

Peter I think that is right, this scenery replaced a lot of the bmps and other files in the World Scenery Texture folder once GE had replaced them back again it cured the problem, it is a shame that scenery designers do not warn you that the auto installer replaces original files not associated with the scenery but are generic files. This would savea lot of headaches and in my case cash :)
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