BOUNCE
A word of caution regarding 3rd Party traffic.bgl's.. nothing bad but something to consider if you deem it necessary to rid your system of World Tails e t c..
Of the traffic.bgl's Ben sent (ones I already had but thus far uncompiled), I have only installed 1.. Cambrian. While this sounds like a straight forward thing to do.. if you intend running any 3rd Party traffic file, it's worth noting that we do not all have the same naming conventions in flightsim. It may also be that your system.. if already 'challenged' when running traffic at high levels cannot, as is the case with mine, run 'default out of the box' models like DM's 1-11's without some modification. Those with 'high end' systems won't need to worry but as an example, to install the 'Cambrian' traffic file (which only contains 2 aircraft.. DM's 1-11 400 and Rick's Viscount) I had to do the following to maintain a reasonable frame rate..
Remove any unnecessary models from the 1-11 400 (this means removing the .model folder and editing the aircraft.cfg to reflect the NoVC model for each entry).. removing the panel then converting the original textures to DXT3 (from 32-bit). For the other aircraft, Ricks Viscount.. I have all of my Viscounts separated into different models thus all the 802's go in one folder, all the 810's in another and the 700's in yet another. The Cambrian paint equates to the 802 series so for a start, the panel goes. Next, the aircraft.cfg has to be edited and my 802 contains 81 entries.. this means 162 edits (for my naming convention). Finally, the Cambrian paint conversion to DXT3.. something I've yet to do as there wasn't a Cambrian at Liverpool (the airport I went to first to check the flightplan was operational).
There were only 3 aircraft present at Liverpool (after deleting the UK2000 static.bgl) and these consisted of 1 x DM Cambrian 1-11-400 and 2 CalClassic DC3's (1xCambrian and 1xBEA). While pointing in the direction of the CalClassic DC3's, my framerate stayed a steady 60+fps. When I turned to face the DM 1-11, this dropped to 30fps. Converting the textures to DXT3 gained a further 4-5fps and removing the 'full - VC' model leaving the NoVC model (after editing the cfg) gained around 10+fps more. I don't know what the addition of 1 x RP Viscount would have done but fortunately, these models are not particularly heavy on frames and I only chose to use Ricks model because I can't find a Cambrian paint in the CalClassic set.
I point this out
not to discourage anyone from doing likewise.. just to show that nothing outside the default is straightforward (unless you have a pc capable of running the NSA). Two hours have just passed and the 'Cambrian' plan only had 2 aircraft to modify! :o I'll add the RAS Rapides to Liverpool in the fullness of time and the v2 Rapides are not particularly frame friendly.. due mainly to the additon of passengers! The v1 Rapides are much better but have less paints so it's 6 of 1 and half a dozen of another.
In the meantime.. I've had enough and it's bed time
Nigel.. you just posted a second before so I was able to read your post and modify this one

Yes.. I agree entirely and had already found this out (Ttools will tell you when something isn't right)

The easiest option for a missing airport was to find and load the default airports txt file and rename it to conform with the aircraft and flightplan file to be compiled ;-) For those of us with UK2000 (the full set of..) any minor adjustment or addition is quite straight forward as each area has it's own traffic.bgl. These are contained within each 'Part' and can be decompiled/recompiled without fear of 'damaging' any other area ;-)
ATB
DaveB :tab: