This looks quite neat. Reverse thrust effects.

A quiet place for budding model makers to share thoughts, get answers to questions and request and share references.

Moderators: Guru's, The Ministry

Post Reply
User avatar
jonesey2k
Vintage Pair
Vintage Pair
Posts: 2613
Joined: 13 Aug 2004, 13:59
Location: Liverpool
Contact:

This looks quite neat. Reverse thrust effects.

Post by jonesey2k »

This looks quite good although I've not tried it yet myself. A reverse thrust spray effect for when its raining.
http://library.avsim.net/esearch.php?DL ... CatID=root
Error 482: Somebody shot the server with a 12 gauge.

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: This looks quite neat. Reverse thrust effects.

Post by Garry Russell »

Certainly looks like it might be worth a try

Thanks for the HU Jonesey :)

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
Chris Sykes
Concorde
Concorde
Posts: 1658
Joined: 18 Apr 2006, 11:50
Location: Northampton

Re: This looks quite neat. Reverse thrust effects.

Post by Chris Sykes »

Would look very cool on a tonka in reverse!!! tonka

User avatar
Prop Jockey
Vulcan
Vulcan
Posts: 418
Joined: 23 Oct 2004, 22:59
Location: EGLD
Contact:

Re: This looks quite neat. Reverse thrust effects.

Post by Prop Jockey »

Good spot Jonesey ! :welldone:

Image
Image

User avatar
jonesey2k
Vintage Pair
Vintage Pair
Posts: 2613
Joined: 13 Aug 2004, 13:59
Location: Liverpool
Contact:

Re: This looks quite neat. Reverse thrust effects.

Post by jonesey2k »

Looks quite good in the rain when you use REP's wet runway texture.
Error 482: Somebody shot the server with a 12 gauge.

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: This looks quite neat. Reverse thrust effects.

Post by Garry Russell »

Hmmmm..........I don't like the banding :-(

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
Prop Jockey
Vulcan
Vulcan
Posts: 418
Joined: 23 Oct 2004, 22:59
Location: EGLD
Contact:

Re: This looks quite neat. Reverse thrust effects.

Post by Prop Jockey »

Yes ..... a more capable graphics card might solve that one :dunno: I haven't seen that effect on some of the other screenies i looked at
Image

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: This looks quite neat. Reverse thrust effects.

Post by Garry Russell »

OK :)

So it's not there all the time..perhaps for some reason if defaulted to a lower resoloution.

Might give it a go myself if I can fit it. :)

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
Prop Jockey
Vulcan
Vulcan
Posts: 418
Joined: 23 Oct 2004, 22:59
Location: EGLD
Contact:

Re: This looks quite neat. Reverse thrust effects.

Post by Prop Jockey »

It would be interesting to compare Garry because mine does look a little different from the screenies - i'm guessing its either my card or the FS video settings :-(
Image

User avatar
jonesey2k
Vintage Pair
Vintage Pair
Posts: 2613
Joined: 13 Aug 2004, 13:59
Location: Liverpool
Contact:

Re: This looks quite neat. Reverse thrust effects.

Post by jonesey2k »

It might be the effect its self as as far as its concerned the runway doesn't exist and clips through and because it isn't true volumetric you can make out the individual "layers" Maybe if you viewed it at a different angle it would be less obvious.
Error 482: Somebody shot the server with a 12 gauge.

Post Reply