Copenhagen (Kastrup) airport 1960
Moderators: Guru's, The Ministry
- Kevin Farnell
- Vintage Pair
- Posts: 2083
- Joined: 26 Jun 2004, 13:29
- Location: Willingham, Cambridge UK.
- Contact:
Copenhagen (Kastrup) airport 1960
Hi all
just seen this released at Avsim, for FS9
ekch_60.zip
Looks good from the screenshots
Kevin
just seen this released at Avsim, for FS9
ekch_60.zip
Looks good from the screenshots
Kevin
It's my first attempt at a scenery, but I think it has turned out well - I will issue an update when I've leaned how to change the coastline.
But this CPH airport should be just right for your BEA Comet 4B, Trident 2, etc.
The old 1950's terminal is included, so there is room for the Vickers Viking as well!
Best regards
Jens
But this CPH airport should be just right for your BEA Comet 4B, Trident 2, etc.
The old 1950's terminal is included, so there is room for the Vickers Viking as well!
Best regards
Jens
Jens B Kristensen
Hobby FS modeller
Hobby FS modeller
- Kevin Farnell
- Vintage Pair
- Posts: 2083
- Joined: 26 Jun 2004, 13:29
- Location: Willingham, Cambridge UK.
- Contact:
Jens
This is excellent - are you sure it’s your first attempt?
Thinking back to the response to a 1960's Heathrow release, I'm amazed that you haven't been flooded with replies from CBFS - I can only assume, they're all caught up in the floods.
My only small concern, is trying to park 'nose out' from the terminal - the turn is very tight.
Many thanks for your hard work.
Regards
Kevin
This is excellent - are you sure it’s your first attempt?
Thinking back to the response to a 1960's Heathrow release, I'm amazed that you haven't been flooded with replies from CBFS - I can only assume, they're all caught up in the floods.
My only small concern, is trying to park 'nose out' from the terminal - the turn is very tight.
Many thanks for your hard work.
Regards
Kevin
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
We already had a thread on this
But surprisingly little was said :think:
http://www.cbfsim.org/cbfsimv5/cbfsbb/v ... hp?t=10831
Garry
But surprisingly little was said :think:
http://www.cbfsim.org/cbfsimv5/cbfsbb/v ... hp?t=10831
Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
Hi Garry
It is a very nice scenery, although there are some issues with the AI planes and parking slots. Further info at http://www.calclassic.com/cgi-bin/yabb/ ... 1185019580
Best Regards
That's because it is on the VA section and not everybody belongs to it.But surprisingly little was said Thinking
It is a very nice scenery, although there are some issues with the AI planes and parking slots. Further info at http://www.calclassic.com/cgi-bin/yabb/ ... 1185019580
Best Regards
Ricardo




- Chris Trott
- Vintage Pair
- Posts: 2591
- Joined: 26 Jun 2004, 05:16
- Location: Houston, Texas, USA
- Contact:
In the real world the turn was very tight as well, often requiring full deflection of the steering tiller to turn the airplane. Sadly FS's inability to simulate sidewall forces and traction doesn't help this. The other big problem is many aircraft don't have properly setup contact points and nose gear castor so it is even less able to replicate the real-world turning radius, making maneuvering in the old turning spots even more difficult than it should be.Kevin Farnell wrote:My only small concern, is trying to park 'nose out' from the terminal - the turn is very tight.
- Kevin Farnell
- Vintage Pair
- Posts: 2083
- Joined: 26 Jun 2004, 13:29
- Location: Willingham, Cambridge UK.
- Contact: