HS 748 in FSX - Odd Texture Files.
Moderators: Guru's, The Ministry
Cannot Find VCbits??
Just done a full re-install of all 4 748 packages into FS9 - there is no "VC_bits" or "VCbits file" - very grateful if someone could let me know where this file came from?
I notice that all other CB aircraft - from T21 upwards - seems to have a bits file - but not my HS748.
Can anyone help!
John Rooum
I notice that all other CB aircraft - from T21 upwards - seems to have a bits file - but not my HS748.
Can anyone help!
John Rooum
You're misunderstanding what Paul's talking about Garry.
He's on about the XML code behind the scenes, not the 'R' button.
The way models traditionally started engines no longer works in FSX. It's the same with my stuff too.
The command TOGGLE_STARTER used to be done repeatedly in the XML code to get the engine up to the required RPM.
Each call to TOGGLE_STARTER used to give the engine another push, so it kind of built up momentum.
In FSX they have changed it to work like the name suggested, it's now an On/Off toggle instead.
That means that existing engine startup code now turns on the starter & immediately turns it off again in FSX. Net result - the engines never start.
If ever there was a bug that didn't want fixing. :huf:
DM
He's on about the XML code behind the scenes, not the 'R' button.
The way models traditionally started engines no longer works in FSX. It's the same with my stuff too.
The command TOGGLE_STARTER used to be done repeatedly in the XML code to get the engine up to the required RPM.
Each call to TOGGLE_STARTER used to give the engine another push, so it kind of built up momentum.
In FSX they have changed it to work like the name suggested, it's now an On/Off toggle instead.
That means that existing engine startup code now turns on the starter & immediately turns it off again in FSX. Net result - the engines never start.
If ever there was a bug that didn't want fixing. :huf:
DM


- Garry Russell
- The Ministry
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- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
- Viscount Cornbank
- The Gurus
- Posts: 1119
- Joined: 29 Jun 2004, 12:29
- Location: Cornbank House, rural Scotland
Hi Guys
Here's the existing code for a No4 Dart engine start, with the TOGGLE_STARTER bit replaced by START or OFF, it doesn't work in FS9, although the starter lamp shows the starter is engaged, just wondered if it will work on FSX?
<Element>
<Select>
<Value>(L:Starter_Button, number) 0 > (L:Engine Selector, number) 0 == (L:Start Master, number) 0 != (L:No4_Turbine_RPM, number) 4501 < (A:Sim on ground, bool) 0 > && && && && if{ (A:Electrical Main bus voltage, volts) 18 > (L:Ground_Power_Switch, enum) 1 == || if{ 0 (>K:STARTER4_START) } }</Value>
</Select>
</Element>
<Element>
<Select>
<Value>(L:Starter_Button, number) 0 > (L:No4_Turbine_RPM, number) 4500 > (L:Engine Selector, number) 0 == && && if{ 0 (>L:Starter_Button, number) 0 (>K:STARTER4_OFF) }</Value>
</Select>
</Element>
Cheers
Fraser
Here's the existing code for a No4 Dart engine start, with the TOGGLE_STARTER bit replaced by START or OFF, it doesn't work in FS9, although the starter lamp shows the starter is engaged, just wondered if it will work on FSX?
<Element>
<Select>
<Value>(L:Starter_Button, number) 0 > (L:Engine Selector, number) 0 == (L:Start Master, number) 0 != (L:No4_Turbine_RPM, number) 4501 < (A:Sim on ground, bool) 0 > && && && && if{ (A:Electrical Main bus voltage, volts) 18 > (L:Ground_Power_Switch, enum) 1 == || if{ 0 (>K:STARTER4_START) } }</Value>
</Select>
</Element>
<Element>
<Select>
<Value>(L:Starter_Button, number) 0 > (L:No4_Turbine_RPM, number) 4500 > (L:Engine Selector, number) 0 == && && if{ 0 (>L:Starter_Button, number) 0 (>K:STARTER4_OFF) }</Value>
</Select>
</Element>
Cheers
Fraser

- Rick Piper
- The Gurus
- Posts: 4773
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Hi John
I'm not sure WTF is going on here.
there where no textures missing in the original file.
Right this is the bit i want read properly.
"The model is for FS2004"
I don't have time so ****** about while eveyone and his wife tries it in FSX.
works fine for me and i do not have time to fix what you guys are trying to achieve.
As stated before more than once there will be an update to allow use in FSX when i have the tools & the time.
sorry but all these people blindly dabbling is getting on my wick.
if you don't know how FSX works compared to FS9 please leave it alone.
Regards
Rick :sad:
I'm not sure WTF is going on here.
there where no textures missing in the original file.
Right this is the bit i want read properly.
"The model is for FS2004"
I don't have time so ****** about while eveyone and his wife tries it in FSX.
works fine for me and i do not have time to fix what you guys are trying to achieve.
As stated before more than once there will be an update to allow use in FSX when i have the tools & the time.
sorry but all these people blindly dabbling is getting on my wick.
if you don't know how FSX works compared to FS9 please leave it alone.
Regards
Rick :sad: