HS 748 in FSX - Odd Texture Files.

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JER
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HS 748 in FSX - Odd Texture Files.

Post by JER »

I installed the 748 in FSX as one of the first add-ons. I have now flown it for many hours {great and very fps friendly} but I have been unable to install the 4 odd VC texture files that begin with "$" and have no extension. Wherever I put them it seems that FSX cannot see them.

V grateful for any help in placing/changing these files.

John Rooum

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Rick Piper
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Post by Rick Piper »

Hi John

please don't do anything with those as they are the backlighting for the gauges in the VC.

I will at some point make a proper FSX update but there are some guage issues at the moment so i have not yet done so.

you need to copy the textures that went into the FS9 "texture" folder into each livery folder.

Regards
Rick

JER
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Post by JER »

Hi Rick

Thanks for coming on so quickly as always. BTW, so far in FSX as well as the HS748, I have the Chipmunk and VC10.

For the 748, I thought that I had copied all the necessary textures into the liveries folders ok but in the VC the throttle quadrant, some areas to left and right of the overhead panel, the right hand end of the yoke {and possibly other areas} are jet black. Perhaps there are some textures that I have not found yet - I automatically assumed that it was these $ files?

John Rooum

JER
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Post by JER »

Silly me!!

I took the easy way to find the files to move over and did a search for all "748" texture files; so I miissed several which I have now found by going back to the original download.

Duh!!

Still got some black areas around the cockpit - seats etc - but I guess I will find the necessary textures if I look hard enough.

Many thanks

John

JER
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Still Some Missing - An FSX Problem?

Post by JER »

I have even copied all the default FS9 textures into one of the HS748 liveries - just in case. However, I am still missing textures for the following in the VC:

Cockpit door {not the notice}
Front covering of both seat backs
Right hand knob on left hand yoke
windscreen wipers

Everything else seems ok. If anyone has managed to get these textures into FSX perhaps they could let me know.

John rooum

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Gypsy Baron
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Re: Still Some Missing - An FSX Problem?

Post by Gypsy Baron »

JER wrote:-SNIP-

Everything else seems ok. If anyone has managed to get these textures into FSX perhaps they could let me know.

John rooum
Here's a link to a JPG list of the files in my 748 "ba" texture folder.
I just finished a flight in this livery and all the textures were there.


http://www.cris.com./~pstrogen/temp/748_files.jpg

BTW, to achieve engine start on the 748 without resorting to
CTRL+E, I added two "starter" switches on the panel next
to the Prop Sync switch. This was just a quick fix as I didn't take
the time to dig into the actual starter code to make the changes necessary there.

here's the XML code for Engine 1:

<?xml version="1.0" encoding="utf-8"?>
<Gauge Name="748 Engine Start 1" Version="1.0">
<Element>
<Select>
<Value> (A:General eng1 starter, bool) </Value>
<Case Value="0">
<Image Name="Switch_PYE_ST_Cen.bmp" ImageSizes="25,45,40,72"/>
</Case>
<Case Value="1">
<Image Name="Switch_PYE_ST_Down.bmp" ImageSizes="25,45,40,72"/>
</Case>
</Select>
</Element>
<Mouse>
<Help ID="HELPID_GAUGE_STARTER_SWITCH"/>
<Cursor Type="Hand"/>
<Click>(>K:TOGGLE_STARTER1) </Click>
</Mouse>
</Gauge>

Paul
Last edited by Gypsy Baron on 09 Jan 2007, 05:54, edited 2 times in total.

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Garry Russell
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Post by Garry Russell »

Hi Guys

CTRL E does not work properly on the 748

There is a rapid start button "R" on the icon panel that performs that task.

Garry
Garry

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"In the world of virtual reality things are not always what they seem."

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Gypsy Baron
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Post by Gypsy Baron »

Garry Russell wrote:Hi Guys

CTRL E does not work properly on the 748

There is a rapid start button "R" on the icon panel that performs that task.

Garry
That doesn't work in FSX, Garry. The "K:TOGGLE_STARTER1" and
"K:TOGGLE_STARTER2" functions work differently in FSX.

In FS9 you had to repeatedly use that function until the engine started.
Aces "fixed" it so that it is now a true toggle function.

To start an engine with that function in FSX you now call it only once.
Then when the engine has started, you call it again to toggle the
starter off.

I've just completed making mods to a number of FS9 aircraft starters
that I've imported into FSX. In all cases I had to add code to insure
that the "K:TOGGLE_STARTERx" function was executed only once
when the engine was off, and then only once when the engine reached
the "started" state.

Paul

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Gypsy Baron
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Re: Still Some Missing - An FSX Problem?

Post by Gypsy Baron »

JER wrote:I have even copied all the default FS9 textures into one of the HS748 liveries - just in case. However, I am still missing textures for the following in the VC:

Cockpit door {not the notice}
Front covering of both seat backs
Right hand knob on left hand yoke
windscreen wipers

Everything else seems ok. If anyone has managed to get these textures into FSX perhaps they could let me know.

John rooum
I just rechecked a coupleof my HS.748 VC's. I do have a texture on the
door of the BA livery but not the Air Ontario. Not sure about the others.
I've only imported 5-6 liveries into FSX due to the need to copy all
the common textures into each liveries texture folder. Plus, I usually
just fly a few of the liveries on my :routes".

EDIT: Looks like it was the VC_Bits.bmp that was missing for the door.

Those others that you noted are probably not textured but use a
different technique that was suppoerted in FS9 but not FSX and only a
change to the model will correct the FSX-induced problem.

Paul

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Garry Russell
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Post by Garry Russell »

Hi Paul

In ref to the "R" button and your saying it needs to be repeated used to get an engine start in FS 9.......I use that mostly and I only every press it once.

Sometimes you need to wait a bit and sometimes there is a slight delay before the second one starts, but I have never needed to press it more than once. :think:

Perhaps you were not giving it time to get things in motion? :dunno:

Garry
Garry

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"In the world of virtual reality things are not always what they seem."

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